Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
index 37af9797187a4ca99395e11af7bcea17cca770a4..90a1b0df0ac634cbeb4744be8f8058baabec245c 100644 |
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
@@ -473,15 +473,15 @@ void GamepadPlatformDataFetcherWin::GetDirectInputPadData( |
bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() { |
xinput_get_capabilities_ = NULL; |
xinput_get_state_ = NULL; |
- xinput_enable_ = static_cast<XInputEnableFunc>( |
+ xinput_enable_ = reinterpret_cast<XInputEnableFunc>( |
xinput_dll_.GetFunctionPointer("XInputEnable")); |
if (!xinput_enable_) |
return false; |
- xinput_get_capabilities_ = static_cast<XInputGetCapabilitiesFunc>( |
+ xinput_get_capabilities_ = reinterpret_cast<XInputGetCapabilitiesFunc>( |
xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); |
if (!xinput_get_capabilities_) |
return false; |
- xinput_get_state_ = static_cast<XInputGetStateFunc>( |
+ xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( |
xinput_dll_.GetFunctionPointer("XInputGetState")); |
if (!xinput_get_state_) |
return false; |