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Unified Diff: cc/scheduler/scheduler_state_machine.cc

Issue 15058004: cc: Rename VSync to BeginFrame (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Rebase Created 7 years, 7 months ago
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Index: cc/scheduler/scheduler_state_machine.cc
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
index 63ba4149a169400480d36ffef9885402ce341439..01252dd7aff1c21a0330eb5c9598a567658a6eb1 100644
--- a/cc/scheduler/scheduler_state_machine.cc
+++ b/cc/scheduler/scheduler_state_machine.cc
@@ -24,9 +24,9 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
needs_forced_redraw_after_next_commit_(false),
needs_commit_(false),
needs_forced_commit_(false),
- expect_immediate_begin_frame_(false),
+ expect_immediate_begin_frame_for_main_thread_(false),
main_thread_needs_layer_textures_(false),
- inside_vsync_(false),
+ inside_begin_frame_(false),
visible_(false),
can_start_(false),
can_draw_(false),
@@ -73,12 +73,13 @@ std::string SchedulerStateMachine::ToString() {
base::StringAppendF(
&str, "needs_forced_commit_ = %d; ", needs_forced_commit_);
base::StringAppendF(&str,
- "expect_immediate_begin_frame_ = %d; ",
- expect_immediate_begin_frame_);
+ "expect_immediate_begin_frame_for_main_thread_ = %d; ",
+ expect_immediate_begin_frame_for_main_thread_);
base::StringAppendF(&str,
"main_thread_needs_layer_textures_ = %d; ",
main_thread_needs_layer_textures_);
- base::StringAppendF(&str, "inside_vsync_ = %d; ", inside_vsync_);
+ base::StringAppendF(&str, "inside_begin_frame_ = %d; ",
+ inside_begin_frame_);
base::StringAppendF(&str, "visible_ = %d; ", visible_);
base::StringAppendF(&str, "can_start_ = %d; ", can_start_);
base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_);
@@ -129,7 +130,7 @@ bool SchedulerStateMachine::ShouldDraw() const {
if (!ScheduledToDraw())
return false;
- if (!inside_vsync_)
+ if (!inside_begin_frame_)
return false;
if (HasDrawnThisFrame())
return false;
@@ -139,7 +140,7 @@ bool SchedulerStateMachine::ShouldDraw() const {
}
bool SchedulerStateMachine::ShouldAttemptTreeActivation() const {
- return has_pending_tree_ && inside_vsync_ &&
+ return has_pending_tree_ && inside_begin_frame_ &&
!HasAttemptedTreeActivationThisFrame();
}
@@ -163,7 +164,7 @@ bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const {
// impl thread is not even scheduled to draw. Guards against deadlocking.
if (!ScheduledToDraw())
return true;
- if (!VSyncCallbackNeeded())
+ if (!BeginFrameNeededByImplThread())
return true;
return false;
}
@@ -180,7 +181,8 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE &&
needs_forced_commit_)
// TODO(enne): Should probably drop the active tree on force commit.
- return has_pending_tree_ ? ACTION_NONE : ACTION_BEGIN_FRAME;
+ return has_pending_tree_ ? ACTION_NONE
+ : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_)
return ACTION_BEGIN_OUTPUT_SURFACE_CREATION;
if (output_surface_state_ == OUTPUT_SURFACE_CREATING)
@@ -197,7 +199,8 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE)
|| needs_forced_commit_))
// TODO(enne): Should probably drop the active tree on force commit.
- return has_pending_tree_ ? ACTION_NONE : ACTION_BEGIN_FRAME;
+ return has_pending_tree_ ? ACTION_NONE
+ : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
return ACTION_NONE;
case COMMIT_STATE_FRAME_IN_PROGRESS:
@@ -228,7 +231,8 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
// step (similar as in COMMIT_STATE_IDLE).
bool can_commit = visible_ || needs_forced_commit_;
if (needs_commit_ && can_commit && DrawSuspendedUntilCommit())
- return has_pending_tree_ ? ACTION_NONE : ACTION_BEGIN_FRAME;
+ return has_pending_tree_ ? ACTION_NONE
+ : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
return ACTION_NONE;
}
@@ -260,7 +264,7 @@ void SchedulerStateMachine::UpdateState(Action action) {
current_frame_number_;
return;
- case ACTION_BEGIN_FRAME:
+ case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
DCHECK(!has_pending_tree_);
DCHECK(visible_ || needs_forced_commit_);
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
@@ -269,7 +273,7 @@ void SchedulerStateMachine::UpdateState(Action action) {
return;
case ACTION_COMMIT:
- if (expect_immediate_begin_frame_)
+ if (expect_immediate_begin_frame_for_main_thread_)
commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW;
else
commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
@@ -293,12 +297,12 @@ void SchedulerStateMachine::UpdateState(Action action) {
needs_forced_redraw_ = false;
draw_if_possible_failed_ = false;
swap_used_incomplete_tile_ = false;
- if (inside_vsync_)
+ if (inside_begin_frame_)
last_frame_number_where_draw_was_called_ = current_frame_number_;
if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) {
- DCHECK(expect_immediate_begin_frame_);
+ DCHECK(expect_immediate_begin_frame_for_main_thread_);
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
- expect_immediate_begin_frame_ = false;
+ expect_immediate_begin_frame_for_main_thread_ = false;
} else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) {
commit_state_ = COMMIT_STATE_IDLE;
}
@@ -327,7 +331,7 @@ void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() {
main_thread_needs_layer_textures_ = true;
}
-bool SchedulerStateMachine::VSyncCallbackNeeded() const {
+bool SchedulerStateMachine::BeginFrameNeededByImplThread() const {
// If we have a pending tree, need to keep getting notifications until
// the tree is ready to be swapped.
if (has_pending_tree_)
@@ -347,11 +351,13 @@ bool SchedulerStateMachine::VSyncCallbackNeeded() const {
output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
}
-void SchedulerStateMachine::DidEnterVSync() { inside_vsync_ = true; }
+void SchedulerStateMachine::DidEnterBeginFrame() {
+ inside_begin_frame_ = true;
+}
-void SchedulerStateMachine::DidLeaveVSync() {
+void SchedulerStateMachine::DidLeaveBeginFrame() {
current_frame_number_++;
- inside_vsync_ = false;
+ inside_begin_frame_ = false;
}
void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; }
@@ -389,20 +395,21 @@ void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; }
void SchedulerStateMachine::SetNeedsForcedCommit() {
needs_forced_commit_ = true;
- expect_immediate_begin_frame_ = true;
+ expect_immediate_begin_frame_for_main_thread_ = true;
}
-void SchedulerStateMachine::BeginFrameComplete() {
+void SchedulerStateMachine::FinishCommit() {
DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS ||
- (expect_immediate_begin_frame_ && commit_state_ != COMMIT_STATE_IDLE))
+ (expect_immediate_begin_frame_for_main_thread_ &&
+ commit_state_ != COMMIT_STATE_IDLE))
<< ToString();
commit_state_ = COMMIT_STATE_READY_TO_COMMIT;
}
-void SchedulerStateMachine::BeginFrameAborted() {
+void SchedulerStateMachine::BeginFrameAbortedByMainThread() {
DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS);
- if (expect_immediate_begin_frame_) {
- expect_immediate_begin_frame_ = false;
+ if (expect_immediate_begin_frame_for_main_thread_) {
+ expect_immediate_begin_frame_for_main_thread_ = false;
} else {
commit_state_ = COMMIT_STATE_IDLE;
SetNeedsCommit();
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