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Issue 15058004: cc: Rename VSync to BeginFrame (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Rebase Created 7 years, 7 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler.h" 5 #include "cc/scheduler/scheduler.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/logging.h" 9 #include "base/logging.h"
10 10
11 namespace cc { 11 namespace cc {
12 12
13 Scheduler::Scheduler(SchedulerClient* client, 13 Scheduler::Scheduler(SchedulerClient* client,
14 scoped_ptr<FrameRateController> frame_rate_controller, 14 scoped_ptr<FrameRateController> frame_rate_controller,
15 const SchedulerSettings& scheduler_settings) 15 const SchedulerSettings& scheduler_settings)
16 : settings_(scheduler_settings), 16 : settings_(scheduler_settings),
17 client_(client), 17 client_(client),
18 frame_rate_controller_(frame_rate_controller.Pass()), 18 frame_rate_controller_(frame_rate_controller.Pass()),
19 state_machine_(scheduler_settings), 19 state_machine_(scheduler_settings),
20 inside_process_scheduled_actions_(false) { 20 inside_process_scheduled_actions_(false) {
21 DCHECK(client_); 21 DCHECK(client_);
22 frame_rate_controller_->SetClient(this); 22 frame_rate_controller_->SetClient(this);
23 DCHECK(!state_machine_.VSyncCallbackNeeded()); 23 DCHECK(!state_machine_.BeginFrameNeededByImplThread());
24 } 24 }
25 25
26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); }
27 27
28 void Scheduler::SetCanStart() { 28 void Scheduler::SetCanStart() {
29 state_machine_.SetCanStart(); 29 state_machine_.SetCanStart();
30 ProcessScheduledActions(); 30 ProcessScheduledActions();
31 } 31 }
32 32
33 void Scheduler::SetVisible(bool visible) { 33 void Scheduler::SetVisible(bool visible) {
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 void Scheduler::SetNeedsForcedRedraw() { 69 void Scheduler::SetNeedsForcedRedraw() {
70 state_machine_.SetNeedsForcedRedraw(); 70 state_machine_.SetNeedsForcedRedraw();
71 ProcessScheduledActions(); 71 ProcessScheduledActions();
72 } 72 }
73 73
74 void Scheduler::SetMainThreadNeedsLayerTextures() { 74 void Scheduler::SetMainThreadNeedsLayerTextures() {
75 state_machine_.SetMainThreadNeedsLayerTextures(); 75 state_machine_.SetMainThreadNeedsLayerTextures();
76 ProcessScheduledActions(); 76 ProcessScheduledActions();
77 } 77 }
78 78
79 void Scheduler::BeginFrameComplete() { 79 void Scheduler::FinishCommit() {
80 TRACE_EVENT0("cc", "Scheduler::BeginFrameComplete"); 80 TRACE_EVENT0("cc", "Scheduler::FinishCommit");
81 state_machine_.BeginFrameComplete(); 81 state_machine_.FinishCommit();
82 ProcessScheduledActions(); 82 ProcessScheduledActions();
83 } 83 }
84 84
85 void Scheduler::BeginFrameAborted() { 85 void Scheduler::BeginFrameAbortedByMainThread() {
86 TRACE_EVENT0("cc", "Scheduler::BeginFrameAborted"); 86 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread");
87 state_machine_.BeginFrameAborted(); 87 state_machine_.BeginFrameAbortedByMainThread();
88 ProcessScheduledActions(); 88 ProcessScheduledActions();
89 } 89 }
90 90
91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { 91 void Scheduler::SetMaxFramesPending(int max_frames_pending) {
92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending); 92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending);
93 } 93 }
94 94
95 int Scheduler::MaxFramesPending() const { 95 int Scheduler::MaxFramesPending() const {
96 return frame_rate_controller_->MaxFramesPending(); 96 return frame_rate_controller_->MaxFramesPending();
97 } 97 }
98 98
99 int Scheduler::NumFramesPendingForTesting() const { 99 int Scheduler::NumFramesPendingForTesting() const {
100 return frame_rate_controller_->NumFramesPendingForTesting(); 100 return frame_rate_controller_->NumFramesPendingForTesting();
101 } 101 }
102 102
103 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { 103 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) {
104 frame_rate_controller_->SetSwapBuffersCompleteSupported(supported); 104 frame_rate_controller_->SetSwapBuffersCompleteSupported(supported);
105 } 105 }
106 106
107 void Scheduler::DidSwapBuffersComplete() { 107 void Scheduler::DidSwapBuffersComplete() {
108 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete"); 108 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete");
109 frame_rate_controller_->DidFinishFrame(); 109 frame_rate_controller_->DidSwapBuffersComplete();
110 } 110 }
111 111
112 void Scheduler::DidLoseOutputSurface() { 112 void Scheduler::DidLoseOutputSurface() {
113 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); 113 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
114 state_machine_.DidLoseOutputSurface(); 114 state_machine_.DidLoseOutputSurface();
115 ProcessScheduledActions(); 115 ProcessScheduledActions();
116 } 116 }
117 117
118 void Scheduler::DidCreateAndInitializeOutputSurface() { 118 void Scheduler::DidCreateAndInitializeOutputSurface() {
119 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); 119 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
120 frame_rate_controller_->DidAbortAllPendingFrames(); 120 frame_rate_controller_->DidAbortAllPendingFrames();
121 state_machine_.DidCreateAndInitializeOutputSurface(); 121 state_machine_.DidCreateAndInitializeOutputSurface();
122 ProcessScheduledActions(); 122 ProcessScheduledActions();
123 } 123 }
124 124
125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, 125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase,
126 base::TimeDelta interval) { 126 base::TimeDelta interval) {
127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); 127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval);
128 } 128 }
129 129
130 base::TimeTicks Scheduler::AnticipatedDrawTime() { 130 base::TimeTicks Scheduler::AnticipatedDrawTime() {
131 return frame_rate_controller_->NextTickTime(); 131 return frame_rate_controller_->NextTickTime();
132 } 132 }
133 133
134 base::TimeTicks Scheduler::LastVSyncTime() { 134 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() {
135 return frame_rate_controller_->LastTickTime(); 135 return frame_rate_controller_->LastTickTime();
136 } 136 }
137 137
138 void Scheduler::VSyncTick(bool throttled) { 138 void Scheduler::BeginFrame(bool throttled) {
139 TRACE_EVENT1("cc", "Scheduler::VSyncTick", "throttled", throttled); 139 TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled);
140 if (!throttled) 140 if (!throttled)
141 state_machine_.DidEnterVSync(); 141 state_machine_.DidEnterBeginFrame();
142 ProcessScheduledActions(); 142 ProcessScheduledActions();
143 if (!throttled) 143 if (!throttled)
144 state_machine_.DidLeaveVSync(); 144 state_machine_.DidLeaveBeginFrame();
145 } 145 }
146 146
147 void Scheduler::ProcessScheduledActions() { 147 void Scheduler::ProcessScheduledActions() {
148 // We do not allow ProcessScheduledActions to be recursive. 148 // We do not allow ProcessScheduledActions to be recursive.
149 // The top-level call will iteratively execute the next action for us anyway. 149 // The top-level call will iteratively execute the next action for us anyway.
150 if (inside_process_scheduled_actions_) 150 if (inside_process_scheduled_actions_)
151 return; 151 return;
152 152
153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); 153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
154 154
155 SchedulerStateMachine::Action action = state_machine_.NextAction(); 155 SchedulerStateMachine::Action action = state_machine_.NextAction();
156 while (action != SchedulerStateMachine::ACTION_NONE) { 156 while (action != SchedulerStateMachine::ACTION_NONE) {
157 state_machine_.UpdateState(action); 157 state_machine_.UpdateState(action);
158 TRACE_EVENT1( 158 TRACE_EVENT1(
159 "cc", "Scheduler::ProcessScheduledActions()", "action", action); 159 "cc", "Scheduler::ProcessScheduledActions()", "action", action);
160 160
161 switch (action) { 161 switch (action) {
162 case SchedulerStateMachine::ACTION_NONE: 162 case SchedulerStateMachine::ACTION_NONE:
163 break; 163 break;
164 case SchedulerStateMachine::ACTION_BEGIN_FRAME: 164 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
165 client_->ScheduledActionBeginFrame(); 165 client_->ScheduledActionSendBeginFrameToMainThread();
166 break; 166 break;
167 case SchedulerStateMachine::ACTION_COMMIT: 167 case SchedulerStateMachine::ACTION_COMMIT:
168 client_->ScheduledActionCommit(); 168 client_->ScheduledActionCommit();
169 break; 169 break;
170 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: 170 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
171 client_->ScheduledActionCheckForCompletedTileUploads(); 171 client_->ScheduledActionCheckForCompletedTileUploads();
172 break; 172 break;
173 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: 173 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
174 client_->ScheduledActionActivatePendingTreeIfNeeded(); 174 client_->ScheduledActionActivatePendingTreeIfNeeded();
175 break; 175 break;
176 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { 176 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: {
177 ScheduledActionDrawAndSwapResult result = 177 ScheduledActionDrawAndSwapResult result =
178 client_->ScheduledActionDrawAndSwapIfPossible(); 178 client_->ScheduledActionDrawAndSwapIfPossible();
179 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); 179 state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
180 if (result.did_swap) 180 if (result.did_swap)
181 frame_rate_controller_->DidBeginFrame(); 181 frame_rate_controller_->DidSwapBuffers();
182 break; 182 break;
183 } 183 }
184 case SchedulerStateMachine::ACTION_DRAW_FORCED: { 184 case SchedulerStateMachine::ACTION_DRAW_FORCED: {
185 ScheduledActionDrawAndSwapResult result = 185 ScheduledActionDrawAndSwapResult result =
186 client_->ScheduledActionDrawAndSwapForced(); 186 client_->ScheduledActionDrawAndSwapForced();
187 if (result.did_swap) 187 if (result.did_swap)
188 frame_rate_controller_->DidBeginFrame(); 188 frame_rate_controller_->DidSwapBuffers();
189 break; 189 break;
190 } 190 }
191 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: 191 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
192 client_->ScheduledActionBeginOutputSurfaceCreation(); 192 client_->ScheduledActionBeginOutputSurfaceCreation();
193 break; 193 break;
194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); 195 client_->ScheduledActionAcquireLayerTexturesForMainThread();
196 break; 196 break;
197 } 197 }
198 action = state_machine_.NextAction(); 198 action = state_machine_.NextAction();
199 } 199 }
200 200
201 // Activate or deactivate the frame rate controller. 201 // Activate or deactivate the frame rate controller.
202 frame_rate_controller_->SetActive(state_machine_.VSyncCallbackNeeded()); 202 frame_rate_controller_->SetActive(
203 state_machine_.BeginFrameNeededByImplThread());
203 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); 204 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime());
204 } 205 }
205 206
206 bool Scheduler::WillDrawIfNeeded() const { 207 bool Scheduler::WillDrawIfNeeded() const {
207 return !state_machine_.DrawSuspendedUntilCommit(); 208 return !state_machine_.DrawSuspendedUntilCommit();
208 } 209 }
209 210
210 } // namespace cc 211 } // namespace cc
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