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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 Scheduler::Scheduler(SchedulerClient* client, | 13 Scheduler::Scheduler(SchedulerClient* client, |
14 scoped_ptr<FrameRateController> frame_rate_controller, | 14 scoped_ptr<FrameRateController> frame_rate_controller, |
15 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
16 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
17 client_(client), | 17 client_(client), |
18 frame_rate_controller_(frame_rate_controller.Pass()), | 18 frame_rate_controller_(frame_rate_controller.Pass()), |
19 state_machine_(scheduler_settings), | 19 state_machine_(scheduler_settings), |
20 inside_process_scheduled_actions_(false) { | 20 inside_process_scheduled_actions_(false) { |
21 DCHECK(client_); | 21 DCHECK(client_); |
22 frame_rate_controller_->SetClient(this); | 22 frame_rate_controller_->SetClient(this); |
23 DCHECK(!state_machine_.VSyncCallbackNeeded()); | 23 DCHECK(!state_machine_.BeginFrameNeededByImplThread()); |
24 } | 24 } |
25 | 25 |
26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } | 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } |
27 | 27 |
28 void Scheduler::SetCanStart() { | 28 void Scheduler::SetCanStart() { |
29 state_machine_.SetCanStart(); | 29 state_machine_.SetCanStart(); |
30 ProcessScheduledActions(); | 30 ProcessScheduledActions(); |
31 } | 31 } |
32 | 32 |
33 void Scheduler::SetVisible(bool visible) { | 33 void Scheduler::SetVisible(bool visible) { |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
69 void Scheduler::SetNeedsForcedRedraw() { | 69 void Scheduler::SetNeedsForcedRedraw() { |
70 state_machine_.SetNeedsForcedRedraw(); | 70 state_machine_.SetNeedsForcedRedraw(); |
71 ProcessScheduledActions(); | 71 ProcessScheduledActions(); |
72 } | 72 } |
73 | 73 |
74 void Scheduler::SetMainThreadNeedsLayerTextures() { | 74 void Scheduler::SetMainThreadNeedsLayerTextures() { |
75 state_machine_.SetMainThreadNeedsLayerTextures(); | 75 state_machine_.SetMainThreadNeedsLayerTextures(); |
76 ProcessScheduledActions(); | 76 ProcessScheduledActions(); |
77 } | 77 } |
78 | 78 |
79 void Scheduler::BeginFrameComplete() { | 79 void Scheduler::FinishCommit() { |
80 TRACE_EVENT0("cc", "Scheduler::BeginFrameComplete"); | 80 TRACE_EVENT0("cc", "Scheduler::FinishCommit"); |
81 state_machine_.BeginFrameComplete(); | 81 state_machine_.FinishCommit(); |
82 ProcessScheduledActions(); | 82 ProcessScheduledActions(); |
83 } | 83 } |
84 | 84 |
85 void Scheduler::BeginFrameAborted() { | 85 void Scheduler::BeginFrameAbortedByMainThread() { |
86 TRACE_EVENT0("cc", "Scheduler::BeginFrameAborted"); | 86 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); |
87 state_machine_.BeginFrameAborted(); | 87 state_machine_.BeginFrameAbortedByMainThread(); |
88 ProcessScheduledActions(); | 88 ProcessScheduledActions(); |
89 } | 89 } |
90 | 90 |
91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { | 91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { |
92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending); | 92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending); |
93 } | 93 } |
94 | 94 |
95 int Scheduler::MaxFramesPending() const { | 95 int Scheduler::MaxFramesPending() const { |
96 return frame_rate_controller_->MaxFramesPending(); | 96 return frame_rate_controller_->MaxFramesPending(); |
97 } | 97 } |
98 | 98 |
99 int Scheduler::NumFramesPendingForTesting() const { | 99 int Scheduler::NumFramesPendingForTesting() const { |
100 return frame_rate_controller_->NumFramesPendingForTesting(); | 100 return frame_rate_controller_->NumFramesPendingForTesting(); |
101 } | 101 } |
102 | 102 |
103 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { | 103 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { |
104 frame_rate_controller_->SetSwapBuffersCompleteSupported(supported); | 104 frame_rate_controller_->SetSwapBuffersCompleteSupported(supported); |
105 } | 105 } |
106 | 106 |
107 void Scheduler::DidSwapBuffersComplete() { | 107 void Scheduler::DidSwapBuffersComplete() { |
108 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete"); | 108 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete"); |
109 frame_rate_controller_->DidFinishFrame(); | 109 frame_rate_controller_->DidSwapBuffersComplete(); |
110 } | 110 } |
111 | 111 |
112 void Scheduler::DidLoseOutputSurface() { | 112 void Scheduler::DidLoseOutputSurface() { |
113 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); | 113 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
114 state_machine_.DidLoseOutputSurface(); | 114 state_machine_.DidLoseOutputSurface(); |
115 ProcessScheduledActions(); | 115 ProcessScheduledActions(); |
116 } | 116 } |
117 | 117 |
118 void Scheduler::DidCreateAndInitializeOutputSurface() { | 118 void Scheduler::DidCreateAndInitializeOutputSurface() { |
119 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); | 119 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); |
120 frame_rate_controller_->DidAbortAllPendingFrames(); | 120 frame_rate_controller_->DidAbortAllPendingFrames(); |
121 state_machine_.DidCreateAndInitializeOutputSurface(); | 121 state_machine_.DidCreateAndInitializeOutputSurface(); |
122 ProcessScheduledActions(); | 122 ProcessScheduledActions(); |
123 } | 123 } |
124 | 124 |
125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, | 125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, |
126 base::TimeDelta interval) { | 126 base::TimeDelta interval) { |
127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); | 127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); |
128 } | 128 } |
129 | 129 |
130 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 130 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
131 return frame_rate_controller_->NextTickTime(); | 131 return frame_rate_controller_->NextTickTime(); |
132 } | 132 } |
133 | 133 |
134 base::TimeTicks Scheduler::LastVSyncTime() { | 134 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
135 return frame_rate_controller_->LastTickTime(); | 135 return frame_rate_controller_->LastTickTime(); |
136 } | 136 } |
137 | 137 |
138 void Scheduler::VSyncTick(bool throttled) { | 138 void Scheduler::BeginFrame(bool throttled) { |
139 TRACE_EVENT1("cc", "Scheduler::VSyncTick", "throttled", throttled); | 139 TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled); |
140 if (!throttled) | 140 if (!throttled) |
141 state_machine_.DidEnterVSync(); | 141 state_machine_.DidEnterBeginFrame(); |
142 ProcessScheduledActions(); | 142 ProcessScheduledActions(); |
143 if (!throttled) | 143 if (!throttled) |
144 state_machine_.DidLeaveVSync(); | 144 state_machine_.DidLeaveBeginFrame(); |
145 } | 145 } |
146 | 146 |
147 void Scheduler::ProcessScheduledActions() { | 147 void Scheduler::ProcessScheduledActions() { |
148 // We do not allow ProcessScheduledActions to be recursive. | 148 // We do not allow ProcessScheduledActions to be recursive. |
149 // The top-level call will iteratively execute the next action for us anyway. | 149 // The top-level call will iteratively execute the next action for us anyway. |
150 if (inside_process_scheduled_actions_) | 150 if (inside_process_scheduled_actions_) |
151 return; | 151 return; |
152 | 152 |
153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
154 | 154 |
155 SchedulerStateMachine::Action action = state_machine_.NextAction(); | 155 SchedulerStateMachine::Action action = state_machine_.NextAction(); |
156 while (action != SchedulerStateMachine::ACTION_NONE) { | 156 while (action != SchedulerStateMachine::ACTION_NONE) { |
157 state_machine_.UpdateState(action); | 157 state_machine_.UpdateState(action); |
158 TRACE_EVENT1( | 158 TRACE_EVENT1( |
159 "cc", "Scheduler::ProcessScheduledActions()", "action", action); | 159 "cc", "Scheduler::ProcessScheduledActions()", "action", action); |
160 | 160 |
161 switch (action) { | 161 switch (action) { |
162 case SchedulerStateMachine::ACTION_NONE: | 162 case SchedulerStateMachine::ACTION_NONE: |
163 break; | 163 break; |
164 case SchedulerStateMachine::ACTION_BEGIN_FRAME: | 164 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
165 client_->ScheduledActionBeginFrame(); | 165 client_->ScheduledActionSendBeginFrameToMainThread(); |
166 break; | 166 break; |
167 case SchedulerStateMachine::ACTION_COMMIT: | 167 case SchedulerStateMachine::ACTION_COMMIT: |
168 client_->ScheduledActionCommit(); | 168 client_->ScheduledActionCommit(); |
169 break; | 169 break; |
170 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: | 170 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: |
171 client_->ScheduledActionCheckForCompletedTileUploads(); | 171 client_->ScheduledActionCheckForCompletedTileUploads(); |
172 break; | 172 break; |
173 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 173 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
174 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 174 client_->ScheduledActionActivatePendingTreeIfNeeded(); |
175 break; | 175 break; |
176 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { | 176 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { |
177 ScheduledActionDrawAndSwapResult result = | 177 ScheduledActionDrawAndSwapResult result = |
178 client_->ScheduledActionDrawAndSwapIfPossible(); | 178 client_->ScheduledActionDrawAndSwapIfPossible(); |
179 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 179 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
180 if (result.did_swap) | 180 if (result.did_swap) |
181 frame_rate_controller_->DidBeginFrame(); | 181 frame_rate_controller_->DidSwapBuffers(); |
182 break; | 182 break; |
183 } | 183 } |
184 case SchedulerStateMachine::ACTION_DRAW_FORCED: { | 184 case SchedulerStateMachine::ACTION_DRAW_FORCED: { |
185 ScheduledActionDrawAndSwapResult result = | 185 ScheduledActionDrawAndSwapResult result = |
186 client_->ScheduledActionDrawAndSwapForced(); | 186 client_->ScheduledActionDrawAndSwapForced(); |
187 if (result.did_swap) | 187 if (result.did_swap) |
188 frame_rate_controller_->DidBeginFrame(); | 188 frame_rate_controller_->DidSwapBuffers(); |
189 break; | 189 break; |
190 } | 190 } |
191 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 191 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
192 client_->ScheduledActionBeginOutputSurfaceCreation(); | 192 client_->ScheduledActionBeginOutputSurfaceCreation(); |
193 break; | 193 break; |
194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
196 break; | 196 break; |
197 } | 197 } |
198 action = state_machine_.NextAction(); | 198 action = state_machine_.NextAction(); |
199 } | 199 } |
200 | 200 |
201 // Activate or deactivate the frame rate controller. | 201 // Activate or deactivate the frame rate controller. |
202 frame_rate_controller_->SetActive(state_machine_.VSyncCallbackNeeded()); | 202 frame_rate_controller_->SetActive( |
| 203 state_machine_.BeginFrameNeededByImplThread()); |
203 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); | 204 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); |
204 } | 205 } |
205 | 206 |
206 bool Scheduler::WillDrawIfNeeded() const { | 207 bool Scheduler::WillDrawIfNeeded() const { |
207 return !state_machine_.DrawSuspendedUntilCommit(); | 208 return !state_machine_.DrawSuspendedUntilCommit(); |
208 } | 209 } |
209 | 210 |
210 } // namespace cc | 211 } // namespace cc |
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