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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ | 5 #ifndef CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ |
6 #define CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ | 6 #define CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
11 #include "base/time.h" | 11 #include "base/time.h" |
12 #include "cc/base/cc_export.h" | 12 #include "cc/base/cc_export.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 class Thread; | 16 class Thread; |
17 class TimeSource; | 17 class TimeSource; |
18 | 18 |
19 class CC_EXPORT FrameRateControllerClient { | 19 class CC_EXPORT FrameRateControllerClient { |
20 public: | 20 public: |
21 // Throttled is true when we have a maximum number of frames pending. | 21 // Throttled is true when we have a maximum number of frames pending. |
22 virtual void VSyncTick(bool throttled) = 0; | 22 virtual void BeginFrame(bool throttled) = 0; |
23 | 23 |
24 protected: | 24 protected: |
25 virtual ~FrameRateControllerClient() {} | 25 virtual ~FrameRateControllerClient() {} |
26 }; | 26 }; |
27 | 27 |
28 class FrameRateControllerTimeSourceAdapter; | 28 class FrameRateControllerTimeSourceAdapter; |
29 | 29 |
30 class CC_EXPORT FrameRateController { | 30 class CC_EXPORT FrameRateController { |
31 public: | 31 public: |
32 enum { | 32 enum { |
33 DEFAULT_MAX_FRAMES_PENDING = 2 | 33 DEFAULT_MAX_FRAMES_PENDING = 2 |
34 }; | 34 }; |
35 | 35 |
36 explicit FrameRateController(scoped_refptr<TimeSource> timer); | 36 explicit FrameRateController(scoped_refptr<TimeSource> timer); |
37 // Alternate form of FrameRateController with unthrottled frame-rate. | 37 // Alternate form of FrameRateController with unthrottled frame-rate. |
38 explicit FrameRateController(Thread* thread); | 38 explicit FrameRateController(Thread* thread); |
39 virtual ~FrameRateController(); | 39 virtual ~FrameRateController(); |
40 | 40 |
41 void SetClient(FrameRateControllerClient* client) { client_ = client; } | 41 void SetClient(FrameRateControllerClient* client) { client_ = client; } |
42 | 42 |
43 void SetActive(bool active); | 43 void SetActive(bool active); |
44 | 44 |
45 // Use the following methods to adjust target frame rate. | 45 // Use the following methods to adjust target frame rate. |
46 // | 46 // |
47 // Multiple frames can be in-progress, but for every DidBeginFrame, a | 47 // Multiple frames can be in-progress, but for every DidSwapBuffers, a |
48 // DidFinishFrame should be posted. | 48 // DidFinishFrame should be posted. |
49 // | 49 // |
50 // If the rendering pipeline crashes, call DidAbortAllPendingFrames. | 50 // If the rendering pipeline crashes, call DidAbortAllPendingFrames. |
51 void DidBeginFrame(); | 51 void DidSwapBuffers(); |
52 void DidFinishFrame(); | 52 void DidSwapBuffersComplete(); |
53 void DidAbortAllPendingFrames(); | 53 void DidAbortAllPendingFrames(); |
54 void SetMaxFramesPending(int max_frames_pending); // 0 for unlimited. | 54 void SetMaxFramesPending(int max_frames_pending); // 0 for unlimited. |
55 int MaxFramesPending() const { return max_frames_pending_; } | 55 int MaxFramesPending() const { return max_frames_pending_; } |
56 int NumFramesPendingForTesting() const { return num_frames_pending_; } | 56 int NumFramesPendingForTesting() const { return num_frames_pending_; } |
57 | 57 |
58 // This returns null for unthrottled frame-rate. | 58 // This returns null for unthrottled frame-rate. |
59 base::TimeTicks NextTickTime(); | 59 base::TimeTicks NextTickTime(); |
60 | 60 |
61 // This returns now for unthrottled frame-rate. | 61 // This returns now for unthrottled frame-rate. |
62 base::TimeTicks LastTickTime(); | 62 base::TimeTicks LastTickTime(); |
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84 bool is_time_source_throttling_; | 84 bool is_time_source_throttling_; |
85 base::WeakPtrFactory<FrameRateController> weak_factory_; | 85 base::WeakPtrFactory<FrameRateController> weak_factory_; |
86 Thread* thread_; | 86 Thread* thread_; |
87 | 87 |
88 DISALLOW_COPY_AND_ASSIGN(FrameRateController); | 88 DISALLOW_COPY_AND_ASSIGN(FrameRateController); |
89 }; | 89 }; |
90 | 90 |
91 } // namespace cc | 91 } // namespace cc |
92 | 92 |
93 #endif // CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ | 93 #endif // CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ |
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