| Index: src/gpu/GrOvalRenderer.cpp
|
| ===================================================================
|
| --- src/gpu/GrOvalRenderer.cpp (revision 9047)
|
| +++ src/gpu/GrOvalRenderer.cpp (working copy)
|
| @@ -287,8 +287,8 @@
|
|
|
| /**
|
| * The output of this effect is a modulation of the input color and coverage for an axis-aligned
|
| - * ellipse, specified as an offset vector from center and outer and inner radii in both
|
| - * x and y directions.
|
| + * ellipse, specified as an offset vector from center and reciprocals of outer and inner radii in
|
| + * both x and y directions.
|
| *
|
| * This uses a slightly different algorithm than the EllipseEdgeEffect, above. Rather than
|
| * scaling an ellipse to be a circle, it attempts to find the distance from the offset point to the
|
| @@ -357,24 +357,19 @@
|
| builder->fsCodeAppend("\tfloat edgeAlpha;\n");
|
| // get length of offset
|
| builder->fsCodeAppendf("\tfloat len = length(%s.xy);\n", fsOffsetName);
|
| - builder->fsCodeAppend("\tvec2 offset;\n");
|
|
|
| // for outer curve
|
| - builder->fsCodeAppendf("\toffset.xy = %s.xy*%s.yx;\n",
|
| + builder->fsCodeAppendf("\tvec2 offset = %s.xy*%s.xy;\n",
|
| fsOffsetName, fsRadiiName);
|
| - builder->fsCodeAppendf("\tfloat tOuter = "
|
| - "%s.x*%s.y*inversesqrt(dot(offset.xy, offset.xy));\n",
|
| - fsRadiiName, fsRadiiName);
|
| - builder->fsCodeAppend("\tedgeAlpha = clamp(len*tOuter - len, 0.0, 1.0);\n");
|
| + builder->fsCodeAppendf("\tfloat t = inversesqrt(dot(offset.xy, offset.xy));\n");
|
| + builder->fsCodeAppend("\tedgeAlpha = clamp(len*t - len, 0.0, 1.0);\n");
|
|
|
| // for inner curve
|
| if (rrectEffect.isStroked()) {
|
| - builder->fsCodeAppendf("\toffset.xy = %s.xy*%s.wz;\n",
|
| + builder->fsCodeAppendf("\toffset = %s.xy*%s.zw;\n",
|
| fsOffsetName, fsRadiiName);
|
| - builder->fsCodeAppendf("\tfloat tInner = "
|
| - "%s.z*%s.w*inversesqrt(dot(offset.xy, offset.xy));\n",
|
| - fsRadiiName, fsRadiiName);
|
| - builder->fsCodeAppend("\tedgeAlpha *= clamp(len - len*tInner, 0.0, 1.0);\n");
|
| + builder->fsCodeAppendf("\tt = inversesqrt(dot(offset.xy, offset.xy));\n");
|
| + builder->fsCodeAppend("\tedgeAlpha *= clamp(len - len*t, 0.0, 1.0);\n");
|
| }
|
|
|
| SkString modulate;
|
| @@ -959,29 +954,34 @@
|
| yOuterRadius
|
| };
|
|
|
| + SkScalar recipOuterX = SK_Scalar1/xOuterRadius;
|
| + SkScalar recipOuterY = SK_Scalar1/yOuterRadius;
|
| + SkScalar recipInnerX = SK_Scalar1/xInnerRadius;
|
| + SkScalar recipInnerY = SK_Scalar1/yInnerRadius;
|
| +
|
| for (int i = 0; i < 4; ++i) {
|
| verts->fPos = SkPoint::Make(bounds.fLeft, yCoords[i]);
|
| verts->fOffset = SkPoint::Make(-xOuterRadius, yOuterOffsets[i]);
|
| - verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
|
| - verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
|
| + verts->fOuterRadii = SkPoint::Make(recipOuterX, recipOuterY);
|
| + verts->fInnerRadii = SkPoint::Make(recipInnerX, recipInnerY);
|
| verts++;
|
|
|
| verts->fPos = SkPoint::Make(bounds.fLeft + xOuterRadius, yCoords[i]);
|
| verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]);
|
| - verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
|
| - verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
|
| + verts->fOuterRadii = SkPoint::Make(recipOuterX, recipOuterY);
|
| + verts->fInnerRadii = SkPoint::Make(recipInnerX, recipInnerY);
|
| verts++;
|
|
|
| verts->fPos = SkPoint::Make(bounds.fRight - xOuterRadius, yCoords[i]);
|
| verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]);
|
| - verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
|
| - verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
|
| + verts->fOuterRadii = SkPoint::Make(recipOuterX, recipOuterY);
|
| + verts->fInnerRadii = SkPoint::Make(recipInnerX, recipInnerY);
|
| verts++;
|
|
|
| verts->fPos = SkPoint::Make(bounds.fRight, yCoords[i]);
|
| verts->fOffset = SkPoint::Make(xOuterRadius, yOuterOffsets[i]);
|
| - verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
|
| - verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
|
| + verts->fOuterRadii = SkPoint::Make(recipOuterX, recipOuterY);
|
| + verts->fInnerRadii = SkPoint::Make(recipInnerX, recipInnerY);
|
| verts++;
|
| }
|
|
|
|
|