Index: cc/layers/heads_up_display_layer_impl.cc |
diff --git a/cc/layers/heads_up_display_layer_impl.cc b/cc/layers/heads_up_display_layer_impl.cc |
index f8ab6aee3895ab2e87f13d48f25abc4896e14686..46e6701cd28d3e1b1db0744857626728d97bb053 100644 |
--- a/cc/layers/heads_up_display_layer_impl.cc |
+++ b/cc/layers/heads_up_display_layer_impl.cc |
@@ -165,18 +165,6 @@ void HeadsUpDisplayLayerImpl::UpdateHudTexture( |
gfx::Vector2d()); |
} |
-void HeadsUpDisplayLayerImpl::DidDraw(ResourceProvider* resource_provider) { |
- LayerImpl::DidDraw(resource_provider); |
- |
- if (!hud_resource_->id()) |
- return; |
- |
- // FIXME: the following assert will not be true when sending resources to a |
- // parent compositor. We will probably need to hold on to hud_resource_ for |
- // longer, and have several HUD textures in the pipeline. |
- DCHECK(!resource_provider->InUseByConsumer(hud_resource_->id())); |
-} |
- |
void HeadsUpDisplayLayerImpl::DidLoseOutputSurface() { hud_resource_.reset(); } |
bool HeadsUpDisplayLayerImpl::LayerIsAlwaysDamaged() const { return true; } |