Chromium Code Reviews| Index: content/common/gpu/media/vaapi_delegate.h |
| diff --git a/content/common/gpu/media/vaapi_delegate.h b/content/common/gpu/media/vaapi_delegate.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..e7a2ed1c520d78c97998403e6eabaa2c31a0661a |
| --- /dev/null |
| +++ b/content/common/gpu/media/vaapi_delegate.h |
| @@ -0,0 +1,156 @@ |
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| +// |
| +// This file contains an implementation of VaapiDelegate, used by |
| +// VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface |
| +// with libva (VA-API library for hardware video decode). |
| + |
| +#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |
| +#define CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |
| + |
| +#include "base/callback.h" |
| +#include "base/memory/ref_counted.h" |
| +#include "base/synchronization/lock.h" |
| +#include "media/base/video_decoder_config.h" |
| +#include "third_party/libva/va/va.h" |
| +#include "third_party/libva/va/va_x11.h" |
| + |
| +namespace content { |
| + |
| +// A VA-API-specific decode surface used by VaapiH264Decoder to decode into |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Since this class isn't used in this .h (or .cc fil
Pawel Osciak
2013/05/21 22:32:35
Didn't want to create a separate header for it, I'
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
I think this is a bad tradeoff. It's a separate t
Pawel Osciak
2013/05/24 01:46:39
Done.
|
| +// and use as reference for decoding other surfaces. It is also handed by the |
| +// decoder to VaapiVideoDecodeAccelerator when the contents of the surface are |
| +// ready and should be displayed. VAVDA converts the surface contents into an |
| +// X Pixmap bound to a texture for display and releases its reference to it. |
| +// Decoder releases its references to the surface when it's done decoding and |
| +// using it as reference. Note that a surface may still be used for reference |
| +// after it's been sent to output and also after it is no longer used by VAVDA. |
| +// Thus, the surface can be in use by both VAVDA and the Decoder at the same |
| +// time, or by either of them, with the restriction that VAVDA will never get |
| +// the surface until the contents are ready, and it is guaranteed that the |
| +// contents will not change after that. |
| +// When both the decoder and VAVDA release their references to the surface, |
| +// it is freed and the release callback is executed to put the surface back |
| +// into available surfaces pool, which is managed externally. |
| +class VASurface : public base::RefCountedThreadSafe<VASurface> { |
| + public: |
| + // Provided by user, will be called when all references to the surface |
| + // are released. |
| + typedef base::Callback<void(VASurfaceID)> ReleaseCB; |
| + |
| + VASurface(VASurfaceID va_surface_id, const ReleaseCB& release_cb); |
| + |
| + VASurfaceID id() { |
| + return va_surface_id_; |
| + } |
| + |
| + private: |
| + friend class base::RefCountedThreadSafe<VASurface>; |
| + ~VASurface(); |
| + |
| + VASurfaceID va_surface_id_; |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
const, if you like
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + ReleaseCB release_cb_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(VASurface); |
| +}; |
| + |
| +// This class handles VA-API calls and ensures proper locking of VA-API calls |
| +// to libva, the userspace shim to the HW decoder driver. libva is not |
| +// thread-safe, so we have to perform locking ourselves. |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Does this mean the public methods of this class ma
Pawel Osciak
2013/05/21 22:32:35
It's safe to call from any thread, things will not
|
| +// |
| +// This class is responsible for managing VAAPI connection, contexts and state. |
| +// It is also responsible for managing and freeing VABuffers (not VASurfaces), |
| +// which are used to queue decode parameters and slice data to the HW decoder, |
| +// as well as underlying memory for VASurfaces themselves. |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Does this translate to "none of the other files in
Pawel Osciak
2013/05/21 22:32:35
Correct.
|
| +class VaapiDelegate : public base::RefCountedThreadSafe<VaapiDelegate> { |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Is this actually a VaapiWrapper?
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Why refcount?
(in particular, can VAVDA hold a sco
Pawel Osciak
2013/05/21 22:32:35
Currently yes, as the decoder doesn't do anything
Pawel Osciak
2013/05/21 22:32:35
For me delegate and wrapper are almost synonymous
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
Refcounting abdicates responsibility for ownership
Pawel Osciak
2013/05/24 01:46:39
Done.
|
| + public: |
| + // |report_error_cb| will be used to report errors for UMA purposes, not |
| + // to report errors to clients. |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Why not rename it to something clearer, then?
re
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + static scoped_refptr<VaapiDelegate> Create( |
| + media::VideoCodecProfile profile, |
| + Display* x_display, |
| + const base::Closure& report_error_cb); |
| + |
| + // Create |num_surfaces| backing surfaces in driver for VASurfaces, each |
| + // of size |width|x|height|, and return their IDs to be managed and later |
| + // wrapped in VASurfaces. |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Returns success.
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + bool CreateSurfaces(int width, int height, |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
here and elsewhere, better to use a gfx::Size than
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
The impl of this assumes that this method is calle
Pawel Osciak
2013/05/21 22:32:35
Done, here and in other places.
Pawel Osciak
2013/05/21 22:32:35
Not exactly. CreateSurfaces() -> DestroySurfaces()
|
| + size_t num_surfaces, |
| + std::vector<VASurfaceID>& va_surfaces); |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Non non-const references.
Here and elsewhere, wh
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + |
| + // Free all memory allocated in CreateSurfaces. |
| + void DestroySurfaces(); |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Should be private.
Pawel Osciak
2013/05/21 22:32:35
See above (l.78).
|
| + |
| + // Submit parameters or slice data of |va_buffer_type|, copying them from |
| + // |buffer| of size |size|, into HW decoder. The data in |buffer| is no |
| + // longer needed and can be freed after this method returns. |
| + // Data submitted via this method awaits in the HW decoder until |
| + // DecodeAndDestroyPendingBuffers is called to execute or |
| + // DestroyPendingBuffers is used to cancel a pending decode. |
| + bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer); |
| + |
| + // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer. |
| + // Useful when a pending decode is to be cancelled (on reset or error). |
| + void DestroyPendingBuffers(); |
| + |
| + // Execute decode in hardware and destroy pending buffers. |
| + bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id); |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Why is "Destroy" part of the name of this function
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
What does the bool return value mean?
I can imagin
Pawel Osciak
2013/05/21 22:32:35
I felt documentation for SubmitBuffer explained it
Pawel Osciak
2013/05/21 22:32:35
Decode() is for exactly one picture in vaapi. So t
|
| + |
| + |
| + // Put data from |va_surface_id| into x_pixmap of size |width|x|height|, |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
|x_pixmap|
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + // converting/scaling to appropriate size. |
| + bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id, |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Does this require making a context current (or som
Pawel Osciak
2013/05/21 22:32:35
No, thankfully. It's not a GL call.
|
| + Pixmap x_pixmap, |
| + int width, int height); |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
dest_width & dest_height ?
Pawel Osciak
2013/05/21 22:32:35
dest_size :)
|
| + |
| + // Do any necessary initialization before the sandbox is enabled. |
| + static void PreSandboxInitialization(); |
| + |
| + private: |
| + friend class base::RefCountedThreadSafe<VaapiDelegate>; |
| + VaapiDelegate(); |
| + ~VaapiDelegate(); |
| + |
| + bool Initialize(media::VideoCodecProfile profile, |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Should be private, and can be inlined into Create(
Pawel Osciak
2013/05/21 22:32:35
It is private :) I didn't want to inline, because
|
| + Display* x_display, |
| + const base::Closure& report_error_cb); |
| + void Deinitialize(); |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
inline into dtor, since it's the only callsite and
Pawel Osciak
2013/05/21 22:32:35
I'd prefer to keep it this way, makes the destruct
|
| + |
| + bool SubmitDecode(VASurfaceID va_surface_id); |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
doco methods whose purpose is unclear. For exampl
Pawel Osciak
2013/05/21 22:32:35
To be honest I don't feel that way:
SubmitBuffer(
|
| + |
| + // Libva is not thread safe, so we have to do locking for it ourselves. |
| + // This lock is to be taken for the duration of all VA-API calls and for |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
I think the only API that makes sense is that ever
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + // the entire decode execution sequence in DecodeAndDestroyPendingBuffers(). |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
...and yet, it is not (see comment there).
Pawel Osciak
2013/05/21 22:32:35
See comment there please. Destroy() doesn't have t
|
| + base::Lock va_lock_; |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
naming this va_lock_ implies it should be held onl
Pawel Osciak
2013/05/21 22:32:35
This is a lock around each libva call or calls tha
|
| + |
| + // Allocated backing memory ids for VASurfaces. |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
This comment emphasizes "allocated" in a surprisin
Pawel Osciak
2013/05/21 22:32:35
Well, this was also kind-of documenting what the i
|
| + scoped_ptr<VASurfaceID[]> va_surface_ids_; |
| + size_t num_va_surfaces_; |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
why not std::vector<VASurfaceID> instead and avoid
Pawel Osciak
2013/05/21 22:32:35
Yeah, I know this full well, and I even thought ab
|
| + |
| + // VA handles. |
| + VADisplay va_display_; |
| + VAConfigID va_config_id_; |
| + VAContextID va_context_id_; |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Would be useful to annotate these with when in the
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + |
| + // Data queued up for HW decoder, to be committed on next HW decode. |
| + std::vector<VABufferID> pending_slice_bufs_; |
| + std::vector<VABufferID> pending_va_bufs_; |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Do these really need to be separate?
(AFAICT they'
Pawel Osciak
2013/05/21 22:32:35
All the code that used VAAPI that I've seen, inclu
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
You just gave a great definition of what it means
Pawel Osciak
2013/05/24 01:46:39
Not exactly. I'm saying that even if it was ok to
|
| + |
| + // Called to report decoding error to UMA, not used to indicate errors |
| + // to clients. |
| + base::Closure report_error_cb_; |
| + |
| + // Lazily initialize static data after sandbox is enabled. Return false on |
| + // init failure. |
| + static bool PostSandboxInitialization(); |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
methods go above members
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + |
| + // Has static initialization of pre-sandbox components completed successfully? |
| + static bool pre_sandbox_init_done_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(VaapiDelegate); |
| +}; |
| + |
| +} // namespace content |
| + |
| +#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |