Index: content/common/gpu/media/vaapi_delegate.h |
diff --git a/content/common/gpu/media/vaapi_delegate.h b/content/common/gpu/media/vaapi_delegate.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e7a2ed1c520d78c97998403e6eabaa2c31a0661a |
--- /dev/null |
+++ b/content/common/gpu/media/vaapi_delegate.h |
@@ -0,0 +1,156 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// |
+// This file contains an implementation of VaapiDelegate, used by |
+// VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface |
+// with libva (VA-API library for hardware video decode). |
+ |
+#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |
+#define CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |
+ |
+#include "base/callback.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/synchronization/lock.h" |
+#include "media/base/video_decoder_config.h" |
+#include "third_party/libva/va/va.h" |
+#include "third_party/libva/va/va_x11.h" |
+ |
+namespace content { |
+ |
+// A VA-API-specific decode surface used by VaapiH264Decoder to decode into |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Since this class isn't used in this .h (or .cc fil
Pawel Osciak
2013/05/21 22:32:35
Didn't want to create a separate header for it, I'
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
I think this is a bad tradeoff. It's a separate t
Pawel Osciak
2013/05/24 01:46:39
Done.
|
+// and use as reference for decoding other surfaces. It is also handed by the |
+// decoder to VaapiVideoDecodeAccelerator when the contents of the surface are |
+// ready and should be displayed. VAVDA converts the surface contents into an |
+// X Pixmap bound to a texture for display and releases its reference to it. |
+// Decoder releases its references to the surface when it's done decoding and |
+// using it as reference. Note that a surface may still be used for reference |
+// after it's been sent to output and also after it is no longer used by VAVDA. |
+// Thus, the surface can be in use by both VAVDA and the Decoder at the same |
+// time, or by either of them, with the restriction that VAVDA will never get |
+// the surface until the contents are ready, and it is guaranteed that the |
+// contents will not change after that. |
+// When both the decoder and VAVDA release their references to the surface, |
+// it is freed and the release callback is executed to put the surface back |
+// into available surfaces pool, which is managed externally. |
+class VASurface : public base::RefCountedThreadSafe<VASurface> { |
+ public: |
+ // Provided by user, will be called when all references to the surface |
+ // are released. |
+ typedef base::Callback<void(VASurfaceID)> ReleaseCB; |
+ |
+ VASurface(VASurfaceID va_surface_id, const ReleaseCB& release_cb); |
+ |
+ VASurfaceID id() { |
+ return va_surface_id_; |
+ } |
+ |
+ private: |
+ friend class base::RefCountedThreadSafe<VASurface>; |
+ ~VASurface(); |
+ |
+ VASurfaceID va_surface_id_; |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
const, if you like
Pawel Osciak
2013/05/21 22:32:35
Done.
|
+ ReleaseCB release_cb_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(VASurface); |
+}; |
+ |
+// This class handles VA-API calls and ensures proper locking of VA-API calls |
+// to libva, the userspace shim to the HW decoder driver. libva is not |
+// thread-safe, so we have to perform locking ourselves. |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Does this mean the public methods of this class ma
Pawel Osciak
2013/05/21 22:32:35
It's safe to call from any thread, things will not
|
+// |
+// This class is responsible for managing VAAPI connection, contexts and state. |
+// It is also responsible for managing and freeing VABuffers (not VASurfaces), |
+// which are used to queue decode parameters and slice data to the HW decoder, |
+// as well as underlying memory for VASurfaces themselves. |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Does this translate to "none of the other files in
Pawel Osciak
2013/05/21 22:32:35
Correct.
|
+class VaapiDelegate : public base::RefCountedThreadSafe<VaapiDelegate> { |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Is this actually a VaapiWrapper?
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Why refcount?
(in particular, can VAVDA hold a sco
Pawel Osciak
2013/05/21 22:32:35
Currently yes, as the decoder doesn't do anything
Pawel Osciak
2013/05/21 22:32:35
For me delegate and wrapper are almost synonymous
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
Refcounting abdicates responsibility for ownership
Pawel Osciak
2013/05/24 01:46:39
Done.
|
+ public: |
+ // |report_error_cb| will be used to report errors for UMA purposes, not |
+ // to report errors to clients. |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Why not rename it to something clearer, then?
re
Pawel Osciak
2013/05/21 22:32:35
Done.
|
+ static scoped_refptr<VaapiDelegate> Create( |
+ media::VideoCodecProfile profile, |
+ Display* x_display, |
+ const base::Closure& report_error_cb); |
+ |
+ // Create |num_surfaces| backing surfaces in driver for VASurfaces, each |
+ // of size |width|x|height|, and return their IDs to be managed and later |
+ // wrapped in VASurfaces. |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Returns success.
Pawel Osciak
2013/05/21 22:32:35
Done.
|
+ bool CreateSurfaces(int width, int height, |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
here and elsewhere, better to use a gfx::Size than
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
The impl of this assumes that this method is calle
Pawel Osciak
2013/05/21 22:32:35
Done, here and in other places.
Pawel Osciak
2013/05/21 22:32:35
Not exactly. CreateSurfaces() -> DestroySurfaces()
|
+ size_t num_surfaces, |
+ std::vector<VASurfaceID>& va_surfaces); |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Non non-const references.
Here and elsewhere, wh
Pawel Osciak
2013/05/21 22:32:35
Done.
|
+ |
+ // Free all memory allocated in CreateSurfaces. |
+ void DestroySurfaces(); |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Should be private.
Pawel Osciak
2013/05/21 22:32:35
See above (l.78).
|
+ |
+ // Submit parameters or slice data of |va_buffer_type|, copying them from |
+ // |buffer| of size |size|, into HW decoder. The data in |buffer| is no |
+ // longer needed and can be freed after this method returns. |
+ // Data submitted via this method awaits in the HW decoder until |
+ // DecodeAndDestroyPendingBuffers is called to execute or |
+ // DestroyPendingBuffers is used to cancel a pending decode. |
+ bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer); |
+ |
+ // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer. |
+ // Useful when a pending decode is to be cancelled (on reset or error). |
+ void DestroyPendingBuffers(); |
+ |
+ // Execute decode in hardware and destroy pending buffers. |
+ bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id); |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Why is "Destroy" part of the name of this function
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
What does the bool return value mean?
I can imagin
Pawel Osciak
2013/05/21 22:32:35
I felt documentation for SubmitBuffer explained it
Pawel Osciak
2013/05/21 22:32:35
Decode() is for exactly one picture in vaapi. So t
|
+ |
+ |
+ // Put data from |va_surface_id| into x_pixmap of size |width|x|height|, |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
|x_pixmap|
Pawel Osciak
2013/05/21 22:32:35
Done.
|
+ // converting/scaling to appropriate size. |
+ bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id, |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Does this require making a context current (or som
Pawel Osciak
2013/05/21 22:32:35
No, thankfully. It's not a GL call.
|
+ Pixmap x_pixmap, |
+ int width, int height); |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
dest_width & dest_height ?
Pawel Osciak
2013/05/21 22:32:35
dest_size :)
|
+ |
+ // Do any necessary initialization before the sandbox is enabled. |
+ static void PreSandboxInitialization(); |
+ |
+ private: |
+ friend class base::RefCountedThreadSafe<VaapiDelegate>; |
+ VaapiDelegate(); |
+ ~VaapiDelegate(); |
+ |
+ bool Initialize(media::VideoCodecProfile profile, |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Should be private, and can be inlined into Create(
Pawel Osciak
2013/05/21 22:32:35
It is private :) I didn't want to inline, because
|
+ Display* x_display, |
+ const base::Closure& report_error_cb); |
+ void Deinitialize(); |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
inline into dtor, since it's the only callsite and
Pawel Osciak
2013/05/21 22:32:35
I'd prefer to keep it this way, makes the destruct
|
+ |
+ bool SubmitDecode(VASurfaceID va_surface_id); |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
doco methods whose purpose is unclear. For exampl
Pawel Osciak
2013/05/21 22:32:35
To be honest I don't feel that way:
SubmitBuffer(
|
+ |
+ // Libva is not thread safe, so we have to do locking for it ourselves. |
+ // This lock is to be taken for the duration of all VA-API calls and for |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
I think the only API that makes sense is that ever
Pawel Osciak
2013/05/21 22:32:35
Done.
|
+ // the entire decode execution sequence in DecodeAndDestroyPendingBuffers(). |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
...and yet, it is not (see comment there).
Pawel Osciak
2013/05/21 22:32:35
See comment there please. Destroy() doesn't have t
|
+ base::Lock va_lock_; |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
naming this va_lock_ implies it should be held onl
Pawel Osciak
2013/05/21 22:32:35
This is a lock around each libva call or calls tha
|
+ |
+ // Allocated backing memory ids for VASurfaces. |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
This comment emphasizes "allocated" in a surprisin
Pawel Osciak
2013/05/21 22:32:35
Well, this was also kind-of documenting what the i
|
+ scoped_ptr<VASurfaceID[]> va_surface_ids_; |
+ size_t num_va_surfaces_; |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
why not std::vector<VASurfaceID> instead and avoid
Pawel Osciak
2013/05/21 22:32:35
Yeah, I know this full well, and I even thought ab
|
+ |
+ // VA handles. |
+ VADisplay va_display_; |
+ VAConfigID va_config_id_; |
+ VAContextID va_context_id_; |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Would be useful to annotate these with when in the
Pawel Osciak
2013/05/21 22:32:35
Done.
|
+ |
+ // Data queued up for HW decoder, to be committed on next HW decode. |
+ std::vector<VABufferID> pending_slice_bufs_; |
+ std::vector<VABufferID> pending_va_bufs_; |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Do these really need to be separate?
(AFAICT they'
Pawel Osciak
2013/05/21 22:32:35
All the code that used VAAPI that I've seen, inclu
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
You just gave a great definition of what it means
Pawel Osciak
2013/05/24 01:46:39
Not exactly. I'm saying that even if it was ok to
|
+ |
+ // Called to report decoding error to UMA, not used to indicate errors |
+ // to clients. |
+ base::Closure report_error_cb_; |
+ |
+ // Lazily initialize static data after sandbox is enabled. Return false on |
+ // init failure. |
+ static bool PostSandboxInitialization(); |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
methods go above members
Pawel Osciak
2013/05/21 22:32:35
Done.
|
+ |
+ // Has static initialization of pre-sandbox components completed successfully? |
+ static bool pre_sandbox_init_done_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(VaapiDelegate); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |