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Unified Diff: content/common/gpu/media/vaapi_wrapper.h

Issue 14914009: VAVDA: Redesign stage 1. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add CONTENT_EXPORT to VaapiWrapper Created 7 years, 7 months ago
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Index: content/common/gpu/media/vaapi_wrapper.h
diff --git a/content/common/gpu/media/vaapi_wrapper.h b/content/common/gpu/media/vaapi_wrapper.h
new file mode 100644
index 0000000000000000000000000000000000000000..6d46376585c778d7784c3560f640196a23b4f769
--- /dev/null
+++ b/content/common/gpu/media/vaapi_wrapper.h
@@ -0,0 +1,133 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file contains an implementation of VaapiWrapper, used by
+// VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface
+// with libva (VA-API library for hardware video decode).
+
+#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_
+#define CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_
+
+#include "base/callback.h"
+#include "base/memory/ref_counted.h"
+#include "base/synchronization/lock.h"
+#include "content/common/content_export.h"
+#include "content/common/gpu/media/va_surface.h"
+#include "media/base/video_decoder_config.h"
+#include "third_party/libva/va/va.h"
+#include "third_party/libva/va/va_x11.h"
+#include "ui/gfx/size.h"
+
+namespace content {
+
+// This class handles VA-API calls and ensures proper locking of VA-API calls
+// to libva, the userspace shim to the HW decoder driver. libva is not
+// thread-safe, so we have to perform locking ourselves. This class is fully
+// synchronous and its methods can be called from any thread and may wait on
+// the va_lock_ while other, concurrent calls run.
+//
+// This class is responsible for managing VAAPI connection, contexts and state.
+// It is also responsible for managing and freeing VABuffers (not VASurfaces),
+// which are used to queue decode parameters and slice data to the HW decoder,
+// as well as underlying memory for VASurfaces themselves.
+class CONTENT_EXPORT VaapiWrapper {
+ public:
+ // |report_error_to_uma_cb| will be called independently from reporting
+ // errors to clients via method return values.
+ static scoped_ptr<VaapiWrapper> Create(
+ media::VideoCodecProfile profile,
+ Display* x_display,
+ const base::Closure& report_error_to_uma_cb);
+
+ ~VaapiWrapper();
+
+ // Create |num_surfaces| backing surfaces in driver for VASurfaces, each
+ // of size |size|. Returns true when successful, with the created IDs in
+ // |va_surfaces| to be managed and later wrapped in VASurfaces.
+ // The client must DestroySurfaces() each time before calling this method
+ // again to free the allocated surfaces first, but is not required to do so
+ // at destruction time, as this will be done automatically from
+ // the destructor.
+ bool CreateSurfaces(gfx::Size size,
+ size_t num_surfaces,
+ std::vector<VASurfaceID>* va_surfaces);
+
+ // Free all memory allocated in CreateSurfaces.
+ void DestroySurfaces();
+
+ // Submit parameters or slice data of |va_buffer_type|, copying them from
+ // |buffer| of size |size|, into HW decoder. The data in |buffer| is no
+ // longer needed and can be freed after this method returns.
+ // Data submitted via this method awaits in the HW decoder until
+ // DecodeAndDestroyPendingBuffers is called to execute or
+ // DestroyPendingBuffers is used to cancel a pending decode.
+ bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer);
+
+ // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer.
+ // Useful when a pending decode is to be cancelled (on reset or error).
+ void DestroyPendingBuffers();
+
+ // Execute decode in hardware into |va_surface_id} and destroy pending
+ // buffers. Return false if SubmitDecode() fails.
+ bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id);
+
+ // Put data from |va_surface_id| into |x_pixmap| of size |size|,
+ // converting/scaling to it.
+ bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id,
+ Pixmap x_pixmap,
+ gfx::Size dest_size);
+
+ // Do any necessary initialization before the sandbox is enabled.
+ static void PreSandboxInitialization();
+
+ private:
+ VaapiWrapper();
+
+ bool Initialize(media::VideoCodecProfile profile,
+ Display* x_display,
+ const base::Closure& report_error__to_uma_cb);
+ void Deinitialize();
+
+ // Execute decode in hardware and destroy pending buffers. Return false if
+ // vaapi driver refuses to accept parameter or slice buffers submitted
+ // by client or if decode fails in hardware.
+ bool SubmitDecode(VASurfaceID va_surface_id);
+
+ // Lazily initialize static data after sandbox is enabled. Return false on
+ // init failure.
+ static bool PostSandboxInitialization();
+
+ // Libva is not thread safe, so we have to do locking for it ourselves.
+ // This lock is to be taken for the duration of all VA-API calls and for
+ // the entire decode execution sequence in DecodeAndDestroyPendingBuffers().
+ base::Lock va_lock_;
+
+ // Allocated ids for VASurfaces.
+ std::vector<VASurfaceID> va_surface_ids_;
+
+ // VA handles.
+ // Both valid after successful Initialize() and until Deinitialize().
+ VADisplay va_display_;
+ VAConfigID va_config_id_;
+ // Created for the current set of va_surface_ids_ in CreateSurfaces() and
+ // valid until DestroySurfaces().
+ VAContextID va_context_id_;
+
+ // Data queued up for HW decoder, to be committed on next HW decode.
+ std::vector<VABufferID> pending_slice_bufs_;
+ std::vector<VABufferID> pending_va_bufs_;
+
+ // Called to report decoding errors to UMA. Errors to clients are reported via
+ // return values from public methods.
+ base::Closure report_error_to_uma_cb_;
+
+ // Has static initialization of pre-sandbox components completed successfully?
+ static bool pre_sandbox_init_done_;
+
+ DISALLOW_COPY_AND_ASSIGN(VaapiWrapper);
+};
+
+} // namespace content
+
+#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_
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