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Side by Side Diff: content/common/gpu/media/vaapi_wrapper.h

Issue 14914009: VAVDA: Redesign stage 1. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 7 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file contains an implementation of VaapiWrapper, used by
6 // VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface
7 // with libva (VA-API library for hardware video decode).
8
9 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_
10 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_
11
12 #include "base/callback.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/synchronization/lock.h"
15 #include "content/common/gpu/media/va_surface.h"
16 #include "media/base/video_decoder_config.h"
17 #include "third_party/libva/va/va.h"
18 #include "third_party/libva/va/va_x11.h"
19 #include "ui/gfx/size.h"
20
21 namespace content {
22
23 // This class handles VA-API calls and ensures proper locking of VA-API calls
24 // to libva, the userspace shim to the HW decoder driver. libva is not
25 // thread-safe, so we have to perform locking ourselves. This class is fully
26 // synchronous and its methods can be called from any thread and may wait on
27 // the va_lock_ while other, concurrent calls run.
28 //
29 // This class is responsible for managing VAAPI connection, contexts and state.
30 // It is also responsible for managing and freeing VABuffers (not VASurfaces),
31 // which are used to queue decode parameters and slice data to the HW decoder,
32 // as well as underlying memory for VASurfaces themselves.
33 class VaapiWrapper {
34 public:
35 // |report_error_to_uma_cb| will be called independently from reporting
36 // errors to clients via method return values.
37 static scoped_ptr<VaapiWrapper> Create(
38 media::VideoCodecProfile profile,
39 Display* x_display,
40 const base::Closure& report_error_to_uma_cb);
41
42 ~VaapiWrapper();
43
44 // Create |num_surfaces| backing surfaces in driver for VASurfaces, each
45 // of size |size|. Returns true when successful, with the created IDs in
46 // |va_surfaces| to be managed and later wrapped in VASurfaces.
47 // The client must DestroySurfaces() each time before calling this method
48 // again to free the allocated surfaces first, but is not required to do so
49 // at destruction time, as this will be done automatically from
50 // the destructor.
51 bool CreateSurfaces(gfx::Size size,
52 size_t num_surfaces,
53 std::vector<VASurfaceID>* va_surfaces);
54
55 // Free all memory allocated in CreateSurfaces.
56 void DestroySurfaces();
57
58 // Submit parameters or slice data of |va_buffer_type|, copying them from
59 // |buffer| of size |size|, into HW decoder. The data in |buffer| is no
60 // longer needed and can be freed after this method returns.
61 // Data submitted via this method awaits in the HW decoder until
62 // DecodeAndDestroyPendingBuffers is called to execute or
63 // DestroyPendingBuffers is used to cancel a pending decode.
64 bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer);
65
66 // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer.
67 // Useful when a pending decode is to be cancelled (on reset or error).
68 void DestroyPendingBuffers();
69
70 // Execute decode in hardware into |va_surface_id} and destroy pending
71 // buffers. Return false if SubmitDecode() fails.
Ami GONE FROM CHROMIUM 2013/05/24 02:14:37 Does this include the "need more data" case? Or is
Pawel Osciak 2013/05/24 18:51:39 The client is expected to provide the exact amount
72 bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id);
73
74 // Put data from |va_surface_id| into |x_pixmap| of size |size|,
75 // converting/scaling to it.
76 bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id,
77 Pixmap x_pixmap,
78 gfx::Size dest_size);
79
80 // Do any necessary initialization before the sandbox is enabled.
81 static void PreSandboxInitialization();
82
83 private:
84 VaapiWrapper();
85
86 bool Initialize(media::VideoCodecProfile profile,
87 Display* x_display,
88 const base::Closure& report_error__to_uma_cb);
89 void Deinitialize();
90
91 // Execute decode in hardware and destroy pending buffers. Return false if
92 // vaapi driver refuses to accept parameter or slice buffers submitted
93 // by client or if decode fails in hardware.
94 bool SubmitDecode(VASurfaceID va_surface_id);
95
96 // Lazily initialize static data after sandbox is enabled. Return false on
97 // init failure.
98 static bool PostSandboxInitialization();
99
100 // Libva is not thread safe, so we have to do locking for it ourselves.
101 // This lock is to be taken for the duration of all VA-API calls and for
102 // the entire decode execution sequence in DecodeAndDestroyPendingBuffers().
103 base::Lock va_lock_;
104
105 // Allocated ids for VASurfaces.
106 std::vector<VASurfaceID> va_surface_ids_;
107
108 // VA handles.
109 // Both valid after successful Initialize() and until Deinitialize().
110 VADisplay va_display_;
111 VAConfigID va_config_id_;
112 // Created for the current set of va_surface_ids_ in CreateSurfaces() and
113 // valid until DestroySurfaces().
114 VAContextID va_context_id_;
115
116 // Data queued up for HW decoder, to be committed on next HW decode.
117 std::vector<VABufferID> pending_slice_bufs_;
118 std::vector<VABufferID> pending_va_bufs_;
119
120 // Called to report decoding errors to UMA. Errors to clients are reported via
121 // return values from public methods.
122 base::Closure report_error_to_uma_cb_;
123
124 // Has static initialization of pre-sandbox components completed successfully?
125 static bool pre_sandbox_init_done_;
126
127 DISALLOW_COPY_AND_ASSIGN(VaapiWrapper);
128 };
129
130 } // namespace content
131
132 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_
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