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Unified Diff: src/gpu/GrContextFactory.h

Issue 1490113005: Add config options to run different GPU APIs to dm and nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@commandbuffer-as-api-03-context-factory-glcontext-type
Patch Set: Created 5 years ago
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Index: src/gpu/GrContextFactory.h
diff --git a/src/gpu/GrContextFactory.h b/src/gpu/GrContextFactory.h
index 50978138174a22c22b68f45727b1e32a96aab8bf..1df99d6ff1f88d1e516ac024c302eafcc25b9159 100644
--- a/src/gpu/GrContextFactory.h
+++ b/src/gpu/GrContextFactory.h
@@ -24,19 +24,23 @@
class GrContextFactory : SkNoncopyable {
public:
enum GLContextType {
- kNative_GLContextType,
+ kNative_GLContextType, //! OpenGL or OpenGL ES context.
+ kGL_GLContextType, //! OpenGL context.
+ kGLES_GLContextType, //! OpenGL ES context.
#if SK_ANGLE
- kANGLE_GLContextType,
- kANGLE_GL_GLContextType,
+#ifdef SK_BUILD_FOR_WIN
+ kANGLE_GLContextType, //! ANGLE on DirectX OpenGL ES context.
+#endif
+ kANGLE_GL_GLContextType, //! ANGLE on OpenGL OpenGL ES context.
#endif
#if SK_COMMAND_BUFFER
- kCommandBuffer_GLContextType,
+ kCommandBuffer_GLContextType, //! Chromium command buffer OpenGL ES context.
#endif
#if SK_MESA
- kMESA_GLContextType,
+ kMESA_GLContextType, //! MESA OpenGL context
#endif
- kNull_GLContextType,
- kDebug_GLContextType,
+ kNull_GLContextType, //! Non-rendering OpenGL mock context.
+ kDebug_GLContextType, //! Non-rendering, state verifying OpenGL context.
kLastGLContextType = kDebug_GLContextType
};
@@ -65,11 +69,15 @@ public:
switch (type) {
case kNative_GLContextType:
return "native";
- case kNull_GLContextType:
- return "null";
+ case kGL_GLContextType:
+ return "gl";
+ case kGLES_GLContextType:
+ return "gles";
#if SK_ANGLE
+#ifdef SK_BUILD_FOR_WIN
case kANGLE_GLContextType:
return "angle";
+#endif
case kANGLE_GL_GLContextType:
return "angle-gl";
#endif
@@ -81,6 +89,8 @@ public:
case kMESA_GLContextType:
return "mesa";
#endif
+ case kNull_GLContextType:
+ return "null";
case kDebug_GLContextType:
return "debug";
default:
@@ -124,15 +134,14 @@ public:
* Get a context initialized with a type of GL context. It also makes the GL context current.
* Pointer is valid until destroyContexts() is called.
*/
- ContextInfo* getContextInfo(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard,
+ ContextInfo* getContextInfo(GLContextType type,
GLContextOptions options = kNone_GLContextOptions);
/**
* Get a GrContext initialized with a type of GL context. It also makes the GL context current.
*/
- GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard,
- GLContextOptions options = kNone_GLContextOptions) {
- if (ContextInfo* info = this->getContextInfo(type, forcedGpuAPI, options)) {
+ GrContext* get(GLContextType type, GLContextOptions options = kNone_GLContextOptions) {
+ if (ContextInfo* info = this->getContextInfo(type, options)) {
return info->fGrContext;
}
return nullptr;
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