OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
(...skipping 12 matching lines...) Expand all Loading... |
23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef ExclusionShape_h | 30 #ifndef ExclusionShape_h |
31 #define ExclusionShape_h | 31 #define ExclusionShape_h |
32 | 32 |
33 #include "core/platform/graphics/FloatRect.h" | 33 #include "core/platform/graphics/LayoutRect.h" |
34 #include "core/platform/text/WritingMode.h" | 34 #include "core/platform/text/WritingMode.h" |
35 #include "core/rendering/style/BasicShapes.h" | 35 #include "core/rendering/style/BasicShapes.h" |
36 #include <wtf/PassOwnPtr.h> | 36 #include <wtf/PassOwnPtr.h> |
37 #include <wtf/Vector.h> | 37 #include <wtf/Vector.h> |
38 | 38 |
39 namespace WebCore { | 39 namespace WebCore { |
40 | 40 |
41 struct LineSegment { | 41 struct LineSegment { |
42 LineSegment(float logicalLeft, float logicalRight) | 42 LineSegment(float logicalLeft, float logicalRight) |
43 : logicalLeft(logicalLeft) | 43 : logicalLeft(logicalLeft) |
44 , logicalRight(logicalRight) | 44 , logicalRight(logicalRight) |
45 { | 45 { |
46 } | 46 } |
47 | 47 |
48 float logicalLeft; | 48 float logicalLeft; |
49 float logicalRight; | 49 float logicalRight; |
50 }; | 50 }; |
51 | 51 |
52 typedef Vector<LineSegment> SegmentList; | 52 typedef Vector<LineSegment> SegmentList; |
53 | 53 |
54 | 54 |
55 // A representation of a BasicShape that enables layout code to determine how to
break a line up into segments | 55 // A representation of a BasicShape that enables layout code to determine how to
break a line up into segments |
56 // that will fit within or around a shape. The line is defined by a pair of logi
cal Y coordinates and the | 56 // that will fit within or around a shape. The line is defined by a pair of logi
cal Y coordinates and the |
57 // computed segments are returned as pairs of logical X coordinates. The BasicSh
ape itself is defined in | 57 // computed segments are returned as pairs of logical X coordinates. The BasicSh
ape itself is defined in |
58 // physical coordinates. | 58 // physical coordinates. |
59 | 59 |
60 class ExclusionShape { | 60 class ExclusionShape { |
61 public: | 61 public: |
62 static PassOwnPtr<ExclusionShape> createExclusionShape(const BasicShape*, fl
oat logicalBoxWidth, float logicalBoxHeight, WritingMode, Length margin, Length
padding); | 62 static PassOwnPtr<ExclusionShape> createExclusionShape(const BasicShape*, co
nst LayoutSize& logicalBoxSize, WritingMode, Length margin, Length padding); |
63 | 63 |
64 virtual ~ExclusionShape() { } | 64 virtual ~ExclusionShape() { } |
65 | 65 |
| 66 virtual LayoutRect shapeMarginLogicalBoundingBox() const = 0; |
| 67 virtual LayoutRect shapePaddingLogicalBoundingBox() const = 0; |
| 68 virtual bool isEmpty() const = 0; |
| 69 virtual void getIncludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalH
eight, SegmentList&) const = 0; |
| 70 virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalH
eight, SegmentList&) const = 0; |
| 71 virtual bool firstIncludedIntervalLogicalTop(LayoutUnit minLogicalIntervalTo
p, const LayoutSize& minLogicalIntervalSize, LayoutUnit& result) const = 0; |
| 72 |
| 73 protected: |
66 float shapeMargin() const { return m_margin; } | 74 float shapeMargin() const { return m_margin; } |
67 float shapePadding() const { return m_padding; } | 75 float shapePadding() const { return m_padding; } |
68 virtual FloatRect shapeMarginLogicalBoundingBox() const = 0; | |
69 virtual FloatRect shapePaddingLogicalBoundingBox() const = 0; | |
70 virtual bool isEmpty() const = 0; | |
71 virtual void getIncludedIntervals(float logicalTop, float logicalHeight, Seg
mentList&) const = 0; | |
72 virtual void getExcludedIntervals(float logicalTop, float logicalHeight, Seg
mentList&) const = 0; | |
73 virtual bool firstIncludedIntervalLogicalTop(float minLogicalIntervalTop, co
nst FloatSize& minLogicalIntervalSize, float& result) const = 0; | |
74 | 76 |
75 private: | 77 private: |
76 WritingMode m_writingMode; | 78 WritingMode m_writingMode; |
77 float m_logicalBoxWidth; | |
78 float m_logicalBoxHeight; | |
79 float m_margin; | 79 float m_margin; |
80 float m_padding; | 80 float m_padding; |
81 }; | 81 }; |
82 | 82 |
83 } // namespace WebCore | 83 } // namespace WebCore |
84 | 84 |
85 #endif // ExclusionShape_h | 85 #endif // ExclusionShape_h |
OLD | NEW |