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1 <!DOCTYPE html> | |
2 <html> | |
3 <head> | |
4 <script src="../../../../fast/js/resources/js-test-pre.js"></script> | |
5 </head> | |
6 <body onload="runTest();"> | |
7 <div style="-webkit-transform: translateZ(0); position: relative; left: 10px; to
p: 40px"> | |
8 <a href="" id="targetLink" style="-webkit-tap-highlight-color: rgba(0, 255, 0, 0
.5)">Target Link.</a> | |
9 </div> | |
10 <div style="position: relative; left: 10px; top: 70px"> | |
11 This test is successful if no link highlight appears (in particular, the entire
viewport should remain unchanged, and the background | |
12 should be white and not grey). | |
13 </div> | |
14 <script> | |
15 // This test makes sure a GestureTapDown event on the page background doesn't "h
ighlight" the entire viewport. | |
16 function runTest() { | |
17 // To enable the 'bad behaviour' we are testing, the RenderView must be able
to respond to mouse clicks. | |
18 document.addEventListener("click", function(evt) { }); | |
19 var clientRect = document.getElementById('targetLink').getBoundingClientRect
(); | |
20 x = 150; // Pick a tap location outside the link area, so we're clicking on
the background. | |
21 y = 150; | |
22 if (window.testRunner) { | |
23 testRunner.dumpAsText(true); | |
24 testRunner.waitUntilDone(); | |
25 } | |
26 | |
27 if (window.eventSender) { | |
28 eventSender.gestureTapDown(x, y); | |
29 window.setTimeout(function() { window.testRunner.notifyDone(); }, 0); | |
30 } else { | |
31 debug("This test requires DumpRenderTree."); | |
32 } | |
33 } | |
34 </script> | |
35 </script> | |
36 </body> | |
37 </html> | |
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