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Side by Side Diff: Source/core/html/canvas/WebGLTexture.h

Issue 14860016: Implement OES_texture_float_linear and OES_texture_half_float_linear extensions in WebGL. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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29 #include "core/html/canvas/WebGLSharedObject.h" 29 #include "core/html/canvas/WebGLSharedObject.h"
30 30
31 #include <wtf/PassRefPtr.h> 31 #include <wtf/PassRefPtr.h>
32 #include <wtf/RefCounted.h> 32 #include <wtf/RefCounted.h>
33 #include <wtf/Vector.h> 33 #include <wtf/Vector.h>
34 34
35 namespace WebCore { 35 namespace WebCore {
36 36
37 class WebGLTexture : public WebGLSharedObject { 37 class WebGLTexture : public WebGLSharedObject {
38 public: 38 public:
39 enum TextureExtensionFlag {
40 NoTextureExtensionEnabled = 0,
41 TextureFloatLinearExtensionEnabled = 1 << 0,
42 TextureHalfFloatLinearExtensionEnabled = 1 << 1
43 };
39 virtual ~WebGLTexture(); 44 virtual ~WebGLTexture();
40 45
41 static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*); 46 static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*);
42 47
43 void setTarget(GC3Denum target, GC3Dint maxLevel); 48 void setTarget(GC3Denum target, GC3Dint maxLevel);
44 void setParameteri(GC3Denum pname, GC3Dint param); 49 void setParameteri(GC3Denum pname, GC3Dint param);
45 void setParameterf(GC3Denum pname, GC3Dfloat param); 50 void setParameterf(GC3Denum pname, GC3Dfloat param);
46 51
47 GC3Denum getTarget() const { return m_target; } 52 GC3Denum getTarget() const { return m_target; }
48 53
49 int getMinFilter() const { return m_minFilter; } 54 int getMinFilter() const { return m_minFilter; }
50 55
51 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, G C3Dsizei width, GC3Dsizei height, GC3Denum type); 56 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, G C3Dsizei width, GC3Dsizei height, GC3Denum type);
52 57
53 bool canGenerateMipmaps(); 58 bool canGenerateMipmaps();
54 // Generate all level information. 59 // Generate all level information.
55 void generateMipmapLevelInfo(); 60 void generateMipmapLevelInfo();
56 61
57 GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const; 62 GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const;
58 GC3Denum getType(GC3Denum target, GC3Dint level) const; 63 GC3Denum getType(GC3Denum target, GC3Dint level) const;
59 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const; 64 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const;
60 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const; 65 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const;
61 bool isValid(GC3Denum target, GC3Dint level) const; 66 bool isValid(GC3Denum target, GC3Dint level) const;
62 67
63 // Whether width/height is NotPowerOfTwo. 68 // Whether width/height is NotPowerOfTwo.
64 static bool isNPOT(GC3Dsizei, GC3Dsizei); 69 static bool isNPOT(GC3Dsizei, GC3Dsizei);
65 70
66 bool isNPOT() const; 71 bool isNPOT() const;
67 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL E S 2.0 Sec 3.8.2). 72 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL E S 2.0 Sec 3.8.2).
68 bool needToUseBlackTexture() const; 73 bool needToUseBlackTexture(TextureExtensionFlag) const;
69 74
70 bool hasEverBeenBound() const { return object() && m_target; } 75 bool hasEverBeenBound() const { return object() && m_target; }
71 76
72 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height); 77 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height);
73 78
74 protected: 79 protected:
75 WebGLTexture(WebGLRenderingContext*); 80 WebGLTexture(WebGLRenderingContext*);
76 81
77 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); 82 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
78 83
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117 GC3Denum m_minFilter; 122 GC3Denum m_minFilter;
118 GC3Denum m_magFilter; 123 GC3Denum m_magFilter;
119 GC3Denum m_wrapS; 124 GC3Denum m_wrapS;
120 GC3Denum m_wrapT; 125 GC3Denum m_wrapT;
121 126
122 Vector<Vector<LevelInfo> > m_info; 127 Vector<Vector<LevelInfo> > m_info;
123 128
124 bool m_isNPOT; 129 bool m_isNPOT;
125 bool m_isComplete; 130 bool m_isComplete;
126 bool m_needToUseBlackTexture; 131 bool m_needToUseBlackTexture;
132 bool m_isFloatType;
133 bool m_isHalfFloatType;
127 }; 134 };
128 135
129 } // namespace WebCore 136 } // namespace WebCore
130 137
131 #endif // WebGLTexture_h 138 #endif // WebGLTexture_h
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