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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/error_state_mock.h" | 5 #include "gpu/command_buffer/service/error_state_mock.h" |
| 6 #include "gpu/command_buffer/service/framebuffer_manager.h" | 6 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 7 #include "gpu/command_buffer/service/feature_info.h" | 7 #include "gpu/command_buffer/service/feature_info.h" |
| 8 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 8 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 9 #include "gpu/command_buffer/service/test_helper.h" | 9 #include "gpu/command_buffer/service/test_helper.h" |
| 10 #include "gpu/command_buffer/service/texture_manager.h" | 10 #include "gpu/command_buffer/service/texture_manager.h" |
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| 422 const GLsizei kSamples3 = 0; | 422 const GLsizei kSamples3 = 0; |
| 423 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 423 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 424 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 424 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
| 425 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | 425 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
| 426 EXPECT_FALSE( | 426 EXPECT_FALSE( |
| 427 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); | 427 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); |
| 428 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 428 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
| 429 framebuffer_->IsPossiblyComplete()); | 429 framebuffer_->IsPossiblyComplete()); |
| 430 | 430 |
| 431 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 431 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); |
| 432 scoped_refptr<Texture> texture1( | 432 scoped_refptr<TextureRef> texture1( |
| 433 texture_manager_.GetTexture(kTextureClient1Id)); | 433 texture_manager_.GetTexture(kTextureClient1Id)); |
| 434 ASSERT_TRUE(texture1 != NULL); | 434 ASSERT_TRUE(texture1 != NULL); |
| 435 | 435 |
| 436 // check adding one attachment | 436 // check adding one attachment |
| 437 framebuffer_->AttachTexture( | 437 framebuffer_->AttachTexture( |
| 438 GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); | 438 GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); |
| 439 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 439 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 440 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 440 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 441 framebuffer_->IsPossiblyComplete()); | 441 framebuffer_->IsPossiblyComplete()); |
| 442 EXPECT_TRUE(framebuffer_->IsCleared()); | 442 EXPECT_TRUE(framebuffer_->IsCleared()); |
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| 471 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 471 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 472 ASSERT_TRUE(attachment != NULL); | 472 ASSERT_TRUE(attachment != NULL); |
| 473 EXPECT_EQ(kWidth1, attachment->width()); | 473 EXPECT_EQ(kWidth1, attachment->width()); |
| 474 EXPECT_EQ(kHeight1, attachment->height()); | 474 EXPECT_EQ(kHeight1, attachment->height()); |
| 475 EXPECT_EQ(kSamples1, attachment->samples()); | 475 EXPECT_EQ(kSamples1, attachment->samples()); |
| 476 EXPECT_EQ(kFormat1, attachment->internal_format()); | 476 EXPECT_EQ(kFormat1, attachment->internal_format()); |
| 477 EXPECT_TRUE(attachment->cleared()); | 477 EXPECT_TRUE(attachment->cleared()); |
| 478 | 478 |
| 479 // Check replacing an attachment | 479 // Check replacing an attachment |
| 480 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 480 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 481 scoped_refptr<Texture> texture2( | 481 scoped_refptr<TextureRef> texture2( |
| 482 texture_manager_.GetTexture(kTextureClient2Id)); | 482 texture_manager_.GetTexture(kTextureClient2Id)); |
| 483 ASSERT_TRUE(texture2 != NULL); | 483 ASSERT_TRUE(texture2 != NULL); |
| 484 texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); | 484 texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); |
| 485 texture_manager_.SetLevelInfo( | 485 texture_manager_.SetLevelInfo( |
| 486 texture2, GL_TEXTURE_2D, kLevel2, | 486 texture2, GL_TEXTURE_2D, kLevel2, |
| 487 kFormat2, kWidth2, kHeight2, kDepth, kBorder, kFormat2, kType, true); | 487 kFormat2, kWidth2, kHeight2, kDepth, kBorder, kFormat2, kType, true); |
| 488 | 488 |
| 489 framebuffer_->AttachTexture( | 489 framebuffer_->AttachTexture( |
| 490 GL_COLOR_ATTACHMENT0, texture2, kTarget2, kLevel2); | 490 GL_COLOR_ATTACHMENT0, texture2, kTarget2, kLevel2); |
| 491 EXPECT_EQ(static_cast<GLenum>(kFormat2), | 491 EXPECT_EQ(static_cast<GLenum>(kFormat2), |
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| 573 | 573 |
| 574 TEST_F(FramebufferInfoTest, UnbindTexture) { | 574 TEST_F(FramebufferInfoTest, UnbindTexture) { |
| 575 const GLuint kTextureClient1Id = 33; | 575 const GLuint kTextureClient1Id = 33; |
| 576 const GLuint kTextureService1Id = 333; | 576 const GLuint kTextureService1Id = 333; |
| 577 const GLuint kTextureClient2Id = 34; | 577 const GLuint kTextureClient2Id = 34; |
| 578 const GLuint kTextureService2Id = 334; | 578 const GLuint kTextureService2Id = 334; |
| 579 const GLenum kTarget1 = GL_TEXTURE_2D; | 579 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 580 const GLint kLevel1 = 0; | 580 const GLint kLevel1 = 0; |
| 581 | 581 |
| 582 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 582 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); |
| 583 scoped_refptr<Texture> texture1( | 583 scoped_refptr<TextureRef> texture1( |
| 584 texture_manager_.GetTexture(kTextureClient1Id)); | 584 texture_manager_.GetTexture(kTextureClient1Id)); |
| 585 ASSERT_TRUE(texture1 != NULL); | 585 ASSERT_TRUE(texture1 != NULL); |
| 586 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 586 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 587 scoped_refptr<Texture> texture2( | 587 scoped_refptr<TextureRef> texture2( |
| 588 texture_manager_.GetTexture(kTextureClient2Id)); | 588 texture_manager_.GetTexture(kTextureClient2Id)); |
| 589 ASSERT_TRUE(texture2 != NULL); | 589 ASSERT_TRUE(texture2 != NULL); |
| 590 | 590 |
| 591 // Attach to 2 attachment points. | 591 // Attach to 2 attachment points. |
| 592 framebuffer_->AttachTexture( | 592 framebuffer_->AttachTexture( |
| 593 GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); | 593 GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); |
| 594 framebuffer_->AttachTexture( | 594 framebuffer_->AttachTexture( |
| 595 GL_DEPTH_ATTACHMENT, texture1, kTarget1, kLevel1); | 595 GL_DEPTH_ATTACHMENT, texture1, kTarget1, kLevel1); |
| 596 // Check they were attached. | 596 // Check they were attached. |
| 597 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); | 597 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); |
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| 615 const GLuint kTextureService2Id = 334; | 615 const GLuint kTextureService2Id = 334; |
| 616 const GLenum kTarget1 = GL_TEXTURE_2D; | 616 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 617 const GLint kLevel1 = 0; | 617 const GLint kLevel1 = 0; |
| 618 | 618 |
| 619 renderbuffer_manager_.CreateRenderbuffer( | 619 renderbuffer_manager_.CreateRenderbuffer( |
| 620 kRenderbufferClient1Id, kRenderbufferService1Id); | 620 kRenderbufferClient1Id, kRenderbufferService1Id); |
| 621 Renderbuffer* renderbuffer1 = | 621 Renderbuffer* renderbuffer1 = |
| 622 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 622 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
| 623 ASSERT_TRUE(renderbuffer1 != NULL); | 623 ASSERT_TRUE(renderbuffer1 != NULL); |
| 624 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 624 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 625 scoped_refptr<Texture> texture2( | 625 scoped_refptr<TextureRef> texture2( |
| 626 texture_manager_.GetTexture(kTextureClient2Id)); | 626 texture_manager_.GetTexture(kTextureClient2Id)); |
| 627 ASSERT_TRUE(texture2 != NULL); | 627 ASSERT_TRUE(texture2 != NULL); |
| 628 | 628 |
| 629 // Check MarkAsComlete marks as complete. | 629 // Check MarkAsComlete marks as complete. |
| 630 manager_.MarkAsComplete(framebuffer_); | 630 manager_.MarkAsComplete(framebuffer_); |
| 631 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 631 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
| 632 | 632 |
| 633 // Check at attaching marks as not complete. | 633 // Check at attaching marks as not complete. |
| 634 framebuffer_->AttachTexture( | 634 framebuffer_->AttachTexture( |
| 635 GL_COLOR_ATTACHMENT0, texture2, kTarget1, kLevel1); | 635 GL_COLOR_ATTACHMENT0, texture2, kTarget1, kLevel1); |
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| 660 const GLuint kTextureService2Id = 334; | 660 const GLuint kTextureService2Id = 334; |
| 661 const GLenum kTarget1 = GL_TEXTURE_2D; | 661 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 662 const GLint kLevel1 = 0; | 662 const GLint kLevel1 = 0; |
| 663 | 663 |
| 664 renderbuffer_manager_.CreateRenderbuffer( | 664 renderbuffer_manager_.CreateRenderbuffer( |
| 665 kRenderbufferClient1Id, kRenderbufferService1Id); | 665 kRenderbufferClient1Id, kRenderbufferService1Id); |
| 666 Renderbuffer* renderbuffer1 = | 666 Renderbuffer* renderbuffer1 = |
| 667 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 667 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
| 668 ASSERT_TRUE(renderbuffer1 != NULL); | 668 ASSERT_TRUE(renderbuffer1 != NULL); |
| 669 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 669 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 670 scoped_refptr<Texture> texture2( | 670 scoped_refptr<TextureRef> texture2( |
| 671 texture_manager_.GetTexture(kTextureClient2Id)); | 671 texture_manager_.GetTexture(kTextureClient2Id)); |
| 672 ASSERT_TRUE(texture2 != NULL); | 672 ASSERT_TRUE(texture2 != NULL); |
| 673 texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); | 673 texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); |
| 674 | 674 |
| 675 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 675 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 676 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 676 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 677 .RetiresOnSaturation(); | 677 .RetiresOnSaturation(); |
| 678 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 678 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
| 679 | 679 |
| 680 // Check a second call for the same type does not call anything | 680 // Check a second call for the same type does not call anything |
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| 763 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 763 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 764 .RetiresOnSaturation(); | 764 .RetiresOnSaturation(); |
| 765 } | 765 } |
| 766 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 766 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 767 } | 767 } |
| 768 | 768 |
| 769 } // namespace gles2 | 769 } // namespace gles2 |
| 770 } // namespace gpu | 770 } // namespace gpu |
| 771 | 771 |
| 772 | 772 |
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