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1 # Core Skia library code. | 1 # Core Skia library code. |
2 { | 2 { |
3 'targets': [ | 3 'targets': [ |
4 { | 4 { |
5 'target_name': 'core', | 5 'target_name': 'core', |
6 'product_name': 'skia_core', | 6 'product_name': 'skia_core', |
7 'type': 'static_library', | 7 'type': 'static_library', |
8 'standalone_static_library': 1, | 8 'standalone_static_library': 1, |
9 'msvs_guid': 'B7760B5E-BFA8-486B-ACFD-49E3A6DE8E76', | 9 'msvs_guid': 'B7760B5E-BFA8-486B-ACFD-49E3A6DE8E76', |
10 | 10 |
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72 }, | 72 }, |
73 }], | 73 }], |
74 [ 'skia_os == "win"', { | 74 [ 'skia_os == "win"', { |
75 'include_dirs': [ | 75 'include_dirs': [ |
76 'config/win', | 76 'config/win', |
77 ], | 77 ], |
78 }], | 78 }], |
79 [ 'skia_os == "android" and skia_arch_type == "arm" and armv7 == 1', { | 79 [ 'skia_os == "android" and skia_arch_type == "arm" and armv7 == 1', { |
80 # The code in SkUtilsArm.cpp can be used on an ARM-based Linux system,
not only Android. | 80 # The code in SkUtilsArm.cpp can be used on an ARM-based Linux system,
not only Android. |
81 'sources': [ | 81 'sources': [ |
| 82 '../src/core/SkPaintOptionsAndroid.cpp', |
82 '../src/core/SkUtilsArm.cpp', | 83 '../src/core/SkUtilsArm.cpp', |
83 '../src/core/SkUtilsArm.h', | 84 '../src/core/SkUtilsArm.h', |
84 ], | 85 ], |
85 }], | 86 }], |
86 ['skia_gpu == 1', { | 87 ['skia_gpu == 1', { |
87 'include_dirs': [ | 88 'include_dirs': [ |
88 '../include/gpu', | 89 '../include/gpu', |
89 '../src/gpu', | 90 '../src/gpu', |
90 ], | 91 ], |
91 }], | 92 }], |
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124 ], | 125 ], |
125 }, | 126 }, |
126 ], | 127 ], |
127 } | 128 } |
128 | 129 |
129 # Local Variables: | 130 # Local Variables: |
130 # tab-width:2 | 131 # tab-width:2 |
131 # indent-tabs-mode:nil | 132 # indent-tabs-mode:nil |
132 # End: | 133 # End: |
133 # vim: set expandtab tabstop=2 shiftwidth=2: | 134 # vim: set expandtab tabstop=2 shiftwidth=2: |
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