| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 5577aa4e26b16857c3a466c5a977eb02a52671a1..c33fa47cca6d8a34ec0a72e099591eb6e3cd55a1 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -128,6 +128,7 @@ GLRenderer::GLRenderer(RendererClient* client,
|
| visible_(true),
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| is_scissor_enabled_(false),
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| highp_threshold_min_(highp_threshold_min),
|
| + highp_threshold_cache_(0),
|
| on_demand_tile_raster_resource_id_(0) {
|
| DCHECK(context_);
|
| }
|
| @@ -771,7 +772,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| }
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| int shader_quad_location = -1;
|
| @@ -1251,7 +1252,8 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height();
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_, quad->texture_size);
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| + quad->texture_size);
|
|
|
| // Map to normalized texture coordinates.
|
| gfx::Size texture_size = quad->texture_size;
|
| @@ -1369,7 +1371,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision);
|
| @@ -1441,7 +1443,7 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
|
| DCHECK(capabilities_.using_egl_image);
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| const VideoStreamTextureProgram* program =
|
| @@ -1615,7 +1617,7 @@ void GLRenderer::FlushTextureQuadCache() {
|
| void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
|
| const TextureDrawQuad* quad) {
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| // Choose the correct texture program binding
|
| @@ -1670,7 +1672,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
|
| void GLRenderer::DrawTextureQuad(const DrawingFrame* frame,
|
| const TextureDrawQuad* quad) {
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| TexTransformTextureProgramBinding binding;
|
| @@ -1724,7 +1726,7 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
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| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_,
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| TexTransformTextureProgramBinding binding;
|
| @@ -1870,7 +1872,8 @@ void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame,
|
| gfx::Rect rect,
|
| const gfx::Transform& draw_matrix) {
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - context_, highp_threshold_min_, rect.bottom_right());
|
| + context_, &highp_threshold_cache_, highp_threshold_min_,
|
| + rect.bottom_right());
|
| const RenderPassProgram* program = GetRenderPassProgram(tex_coord_precision);
|
|
|
| GLC(Context(), Context()->bindTexture(GL_TEXTURE_2D, texture_id));
|
|
|