Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index 5577aa4e26b16857c3a466c5a977eb02a52671a1..c33fa47cca6d8a34ec0a72e099591eb6e3cd55a1 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -128,6 +128,7 @@ GLRenderer::GLRenderer(RendererClient* client, |
visible_(true), |
is_scissor_enabled_(false), |
highp_threshold_min_(highp_threshold_min), |
+ highp_threshold_cache_(0), |
on_demand_tile_raster_resource_id_(0) { |
DCHECK(context_); |
} |
@@ -771,7 +772,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
} |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
- context_, highp_threshold_min_, |
+ context_, &highp_threshold_cache_, highp_threshold_min_, |
quad->shared_quad_state->visible_content_rect.bottom_right()); |
int shader_quad_location = -1; |
@@ -1251,7 +1252,8 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame, |
float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height(); |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
- context_, highp_threshold_min_, quad->texture_size); |
+ context_, &highp_threshold_cache_, highp_threshold_min_, |
+ quad->texture_size); |
// Map to normalized texture coordinates. |
gfx::Size texture_size = quad->texture_size; |
@@ -1369,7 +1371,7 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
SetBlendEnabled(quad->ShouldDrawWithBlending()); |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
- context_, highp_threshold_min_, |
+ context_, &highp_threshold_cache_, highp_threshold_min_, |
quad->shared_quad_state->visible_content_rect.bottom_right()); |
const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision); |
@@ -1441,7 +1443,7 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, |
DCHECK(capabilities_.using_egl_image); |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
- context_, highp_threshold_min_, |
+ context_, &highp_threshold_cache_, highp_threshold_min_, |
quad->shared_quad_state->visible_content_rect.bottom_right()); |
const VideoStreamTextureProgram* program = |
@@ -1615,7 +1617,7 @@ void GLRenderer::FlushTextureQuadCache() { |
void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
const TextureDrawQuad* quad) { |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
- context_, highp_threshold_min_, |
+ context_, &highp_threshold_cache_, highp_threshold_min_, |
quad->shared_quad_state->visible_content_rect.bottom_right()); |
// Choose the correct texture program binding |
@@ -1670,7 +1672,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
void GLRenderer::DrawTextureQuad(const DrawingFrame* frame, |
const TextureDrawQuad* quad) { |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
- context_, highp_threshold_min_, |
+ context_, &highp_threshold_cache_, highp_threshold_min_, |
quad->shared_quad_state->visible_content_rect.bottom_right()); |
TexTransformTextureProgramBinding binding; |
@@ -1724,7 +1726,7 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, |
SetBlendEnabled(quad->ShouldDrawWithBlending()); |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
- context_, highp_threshold_min_, |
+ context_, &highp_threshold_cache_, highp_threshold_min_, |
quad->shared_quad_state->visible_content_rect.bottom_right()); |
TexTransformTextureProgramBinding binding; |
@@ -1870,7 +1872,8 @@ void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame, |
gfx::Rect rect, |
const gfx::Transform& draw_matrix) { |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
- context_, highp_threshold_min_, rect.bottom_right()); |
+ context_, &highp_threshold_cache_, highp_threshold_min_, |
+ rect.bottom_right()); |
const RenderPassProgram* program = GetRenderPassProgram(tex_coord_precision); |
GLC(Context(), Context()->bindTexture(GL_TEXTURE_2D, texture_id)); |