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Unified Diff: content/common/shared_memory_seqlock_buffer.h

Issue 14678012: Implement the content/renderer and content/browser part of the Device Motion API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: factored out as much code as possible from the templated reader Created 7 years, 6 months ago
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Index: content/common/shared_memory_seqlock_buffer.h
diff --git a/content/common/shared_memory_seqlock_buffer.h b/content/common/shared_memory_seqlock_buffer.h
new file mode 100644
index 0000000000000000000000000000000000000000..89a168f216e9751f255a34f5c29e307b6240351a
--- /dev/null
+++ b/content/common/shared_memory_seqlock_buffer.h
@@ -0,0 +1,38 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_COMMON_SHARED_MEMORY_SEQLOCK_BUFFER_H_
+#define CONTENT_COMMON_SHARED_MEMORY_SEQLOCK_BUFFER_H_
+
+#include "content/common/one_writer_seqlock.h"
+
+namespace content {
+
+// This structure is stored in shared memory that's shared between the browser
+// which does the hardware polling, and the consumers of the device motion
scottmg 2013/06/24 23:24:38 being that this is currently device motion specifi
timvolodine 2013/06/25 03:36:07 Yes, the idea is to use this for the gamepad code
+// data, i.e. the renderers. The performance characteristics are that
+// we want low latency (so would like to avoid explicit communication via IPC
+// between producer and consumer) and relatively large data size.
+//
+// Writer and reader operate on the same buffer assuming contention is low, and
+// contention is detected by using the associated SeqLock.
+
+class SharedMemorySeqLockBufferBase {
+ public:
+ OneWriterSeqLock seqlock;
+
+ // This boolean is used to indicate the state of the buffer,
+ // it is not used for locking.
+ bool is_ready_for_read;
scottmg 2013/06/24 23:24:38 (unrelated to looking at gamepad changes, but) thi
timvolodine 2013/06/25 03:36:07 ok, I've moved this field to WebDeviceMotionData,
+};
+
+template<class Data>
+class SharedMemorySeqLockBuffer : public SharedMemorySeqLockBufferBase {
darin (slow to review) 2013/06/24 23:40:34 nit: Since there are no methods here, it seems lik
timvolodine 2013/06/25 03:36:07 The base buffer class is used by the shared_memory
+ public:
+ Data data;
+};
+
+} // namespace content
+
+#endif // CONTENT_COMMON_SHARED_MEMORY_SEQLOCK_BUFFER_H_

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