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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/logging.h" | |
| 6 #include "content/browser/device_orientation/device_motion_provider.h" | |
| 7 #include "content/common/device_motion_hardware_buffer.h" | |
| 8 | |
| 9 namespace content { | |
| 10 | |
| 11 DeviceMotionProvider::DeviceMotionProvider() | |
| 12 : is_started_(false) { | |
| 13 size_t data_size = sizeof(DeviceMotionHardwareBuffer); | |
| 14 bool res = device_motion_shared_memory_.CreateAndMapAnonymous(data_size); | |
| 15 CHECK(res); | |
|
palmer
2013/07/10 18:23:48
Should the browser really crash in this case? I su
timvolodine
2013/07/10 21:17:50
hmm, yes it will die in this case. I've added a co
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| 16 DeviceMotionHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | |
| 17 memset(hwbuf, 0, sizeof(DeviceMotionHardwareBuffer)); | |
| 18 } | |
| 19 | |
| 20 DeviceMotionProvider::~DeviceMotionProvider() { | |
| 21 } | |
| 22 | |
| 23 base::SharedMemoryHandle DeviceMotionProvider::GetSharedMemoryHandleForProcess( | |
| 24 base::ProcessHandle process) { | |
| 25 base::SharedMemoryHandle renderer_handle; | |
| 26 device_motion_shared_memory_.ShareToProcess(process, &renderer_handle); | |
| 27 return renderer_handle; | |
| 28 } | |
| 29 | |
| 30 void DeviceMotionProvider::StartFetchingDeviceMotionData() { | |
| 31 if (is_started_) | |
| 32 return; | |
| 33 // FIXME: call data_fetcher_->StartFetchingDeviceMotionData( | |
| 34 // SharedMemoryAsHardwareBuffer()); | |
| 35 is_started_ = true; | |
| 36 } | |
| 37 | |
| 38 void DeviceMotionProvider::StopFetchingDeviceMotionData() { | |
| 39 // FIXME: call data_fetcher_->StopFetchingDeviceMotionData(); | |
| 40 is_started_ = false; | |
| 41 } | |
| 42 | |
| 43 DeviceMotionHardwareBuffer* DeviceMotionProvider:: | |
| 44 SharedMemoryAsHardwareBuffer() { | |
| 45 void* mem = device_motion_shared_memory_.memory(); | |
| 46 CHECK(mem); | |
| 47 return static_cast<DeviceMotionHardwareBuffer*>(mem); | |
| 48 } | |
| 49 | |
| 50 } // namespace content | |
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