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Issue 14600025: Replace AudioSilenceDetector with an AudioPowerMonitor. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Use CancelableCallback instead of extra-task for close reply. Created 7 years, 5 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/audio/audio_silence_detector.h"
6
7 #include "base/float_util.h"
8 #include "base/time/time.h"
9 #include "media/base/audio_bus.h"
10
11 using base::AtomicRefCountDec;
12 using base::AtomicRefCountInc;
13 using base::AtomicRefCountIsOne;
14 using base::AtomicRefCountIsZero;
15
16 namespace media {
17
18 AudioSilenceDetector::AudioSilenceDetector(
19 int sample_rate,
20 const base::TimeDelta& questionable_silence_period,
21 float indistinguishable_silence_threshold)
22 : polling_period_(questionable_silence_period),
23 frames_before_observing_silence_(
24 sample_rate * questionable_silence_period.InSecondsF()),
25 silence_threshold_(indistinguishable_silence_threshold),
26 frames_silent_so_far_(frames_before_observing_silence_),
27 observing_silence_(1),
28 was_audible_(false) {
29 }
30
31 AudioSilenceDetector::~AudioSilenceDetector() {
32 DCHECK(thread_checker_.CalledOnValidThread());
33 // Note: If active, ~RepeatingTimer() will StopAndAbandon().
34 }
35
36 void AudioSilenceDetector::Start(const AudibleCallback& callback) {
37 DCHECK(thread_checker_.CalledOnValidThread());
38 DCHECK(notify_is_audible_.is_null());
39 DCHECK(!callback.is_null());
40
41 notify_is_audible_ = callback;
42 was_audible_ = AtomicRefCountIsZero(&observing_silence_);
43 notify_is_audible_.Run(was_audible_);
44 poll_timer_.Start(
45 FROM_HERE, polling_period_,
46 this, &AudioSilenceDetector::MaybeInvokeAudibleCallback);
47 }
48
49 void AudioSilenceDetector::Stop(bool notify_ending_in_silence) {
50 DCHECK(thread_checker_.CalledOnValidThread());
51 DCHECK(!notify_is_audible_.is_null());
52
53 poll_timer_.Stop();
54 if (notify_ending_in_silence)
55 notify_is_audible_.Run(false);
56 notify_is_audible_.Reset();
57 }
58
59 void AudioSilenceDetector::Scan(const AudioBus* buffer, int frames) {
60 // Determine whether the frames just read are probably silence. If enough
61 // frames of silence have been observed, flip the |observing_silence_|
62 // boolean, which will be read by another thread.
63 if (ProbablyContainsSilence(buffer, frames)) {
64 // Note: Prevent indefinite incrementing of |frames_silent_so_far_|, to
65 // avoid eventual integer overflow.
66 if (frames_silent_so_far_ < frames_before_observing_silence_) {
67 frames_silent_so_far_ += frames;
68 if (frames_silent_so_far_ >= frames_before_observing_silence_) {
69 DCHECK(AtomicRefCountIsZero(&observing_silence_));
70 AtomicRefCountInc(&observing_silence_);
71 }
72 }
73 } else {
74 if (frames_silent_so_far_ >= frames_before_observing_silence_) {
75 DCHECK(AtomicRefCountIsOne(&observing_silence_));
76 AtomicRefCountDec(&observing_silence_);
77 }
78 frames_silent_so_far_ = 0;
79 }
80 }
81
82 void AudioSilenceDetector::MaybeInvokeAudibleCallback() {
83 DCHECK(thread_checker_.CalledOnValidThread());
84
85 const bool is_now_audible = AtomicRefCountIsZero(&observing_silence_);
86 if (was_audible_ && !is_now_audible)
87 notify_is_audible_.Run(was_audible_ = false);
88 else if (!was_audible_ && is_now_audible)
89 notify_is_audible_.Run(was_audible_ = true);
90 }
91
92 bool AudioSilenceDetector::ProbablyContainsSilence(const AudioBus* buffer,
93 int num_frames) {
94 if (!buffer)
95 return true;
96 DCHECK_LE(num_frames, buffer->frames());
97 if (buffer->frames() <= 0)
98 return true;
99
100 // Scan the data in each channel. If any one channel contains sound whose
101 // range of values exceeds |silence_threshold_|, return false immediately.
102 for (int i = 0; i < buffer->channels(); ++i) {
103 // Examine the 1st, 2nd (+1), 4th (+2), 7th (+3), 11th (+4), etc. samples,
104 // checking whether |silence_threshold_| has been breached each time. For
105 // typical AudioBus sizes, this algorithm will in the worst case examine
106 // fewer than 10% of the samples.
107 //
108 // Note that there *is* a heavy bias in sampling at the beginning of the
109 // channels, but that doesn't matter. The buffer sizes are simply too
110 // small. For example, it is commonplace to use 128-sample buffers, which
111 // represents ~3 ms of audio at 44.1 kHz; and this means that frequencies
112 // below ~350 Hz will span more than one buffer to make a full cycle. In
113 // all, the algorithm here is meant to be dirt-simple math that isn't
114 // susceptible to periodic bias within a single buffer.
115 const float* p = buffer->channel(i);
116 const float* const end_of_samples = p + num_frames;
117 int skip = 1;
118 float min_value = *p;
119 float max_value = *p;
120 for (p += skip; p < end_of_samples; ++skip, p += skip) {
121 DCHECK(base::IsFinite(*p));
122 if (*p < min_value)
123 min_value = *p;
124 else if (max_value < *p)
125 max_value = *p;
126 if ((max_value - min_value) > silence_threshold_)
127 return false;
128 }
129 }
130
131 return true;
132 }
133
134 } // namespace media
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