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Issue 14541004: Stop using mix() to implement hard-light in shader. (Closed)

Created:
7 years, 7 months ago by bsalomon
Modified:
7 years, 7 months ago
CC:
skia-review_googlegroups.com
Visibility:
Public.

Description

Stop using mix() to implement hard-light in shader. Committed: http://code.google.com/p/skia/source/detail?r=8910

Patch Set 1 #

Patch Set 2 : #

Unified diffs Side-by-side diffs Delta from patch set Stats (+11 lines, -10 lines) Patch
M src/core/SkXfermode.cpp View 1 2 chunks +11 lines, -10 lines 0 comments Download

Messages

Total messages: 4 (0 generated)
bsalomon
This fixes the 10.6 internal compiler error.
7 years, 7 months ago (2013-04-29 15:51:35 UTC) #1
robertphillips
lgtm
7 years, 7 months ago (2013-04-29 16:31:01 UTC) #2
commit-bot: I haz the power
CQ is trying da patch. Follow status at https://skia-tree-status.appspot.com/cq/bsalomon@google.com/14541004/3001
7 years, 7 months ago (2013-04-29 17:08:01 UTC) #3
commit-bot: I haz the power
7 years, 7 months ago (2013-04-29 17:40:35 UTC) #4
Message was sent while issue was closed.
Change committed as 8910

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