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| 1 /* | 1 /* |
| 2 Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies) | 2 Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies) |
| 3 | 3 |
| 4 This library is free software; you can redistribute it and/or | 4 This library is free software; you can redistribute it and/or |
| 5 modify it under the terms of the GNU Library General Public | 5 modify it under the terms of the GNU Library General Public |
| 6 License as published by the Free Software Foundation; either | 6 License as published by the Free Software Foundation; either |
| 7 version 2 of the License, or (at your option) any later version. | 7 version 2 of the License, or (at your option) any later version. |
| 8 | 8 |
| 9 This library is distributed in the hope that it will be useful, | 9 This library is distributed in the hope that it will be useful, |
| 10 but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 Library General Public License for more details. | 12 Library General Public License for more details. |
| 13 | 13 |
| 14 You should have received a copy of the GNU Library General Public License | 14 You should have received a copy of the GNU Library General Public License |
| 15 along with this library; see the file COPYING.LIB. If not, write to | 15 along with this library; see the file COPYING.LIB. If not, write to |
| 16 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 Boston, MA 02110-1301, USA. | 17 Boston, MA 02110-1301, USA. |
| 18 */ | 18 */ |
| 19 | 19 |
| 20 #ifndef GraphicsLayerTransform_h | 20 #ifndef GraphicsLayerTransform_h |
| 21 #define GraphicsLayerTransform_h | 21 #define GraphicsLayerTransform_h |
| 22 | 22 |
| 23 #include "TransformationMatrix.h" | |
| 24 #include "core/platform/graphics/FloatPoint.h" | 23 #include "core/platform/graphics/FloatPoint.h" |
| 25 #include "core/platform/graphics/FloatPoint3D.h" | 24 #include "core/platform/graphics/FloatPoint3D.h" |
| 26 #include "core/platform/graphics/FloatSize.h" | 25 #include "core/platform/graphics/FloatSize.h" |
| 26 #include "core/platform/graphics/transforms/TransformationMatrix.h" |
| 27 | 27 |
| 28 namespace WebCore { | 28 namespace WebCore { |
| 29 | 29 |
| 30 class GraphicsLayerTransform { | 30 class GraphicsLayerTransform { |
| 31 public: | 31 public: |
| 32 GraphicsLayerTransform(); | 32 GraphicsLayerTransform(); |
| 33 void setPosition(const FloatPoint&); | 33 void setPosition(const FloatPoint&); |
| 34 void setSize(const FloatSize&); | 34 void setSize(const FloatSize&); |
| 35 void setAnchorPoint(const FloatPoint3D&); | 35 void setAnchorPoint(const FloatPoint3D&); |
| 36 void setFlattening(bool); | 36 void setFlattening(bool); |
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| 53 | 53 |
| 54 TransformationMatrix m_local; | 54 TransformationMatrix m_local; |
| 55 TransformationMatrix m_children; | 55 TransformationMatrix m_children; |
| 56 TransformationMatrix m_combined; | 56 TransformationMatrix m_combined; |
| 57 TransformationMatrix m_combinedForChildren; | 57 TransformationMatrix m_combinedForChildren; |
| 58 }; | 58 }; |
| 59 | 59 |
| 60 } | 60 } |
| 61 | 61 |
| 62 #endif // GraphicsLayerTransform_h | 62 #endif // GraphicsLayerTransform_h |
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