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| 1 /* | 1 /* |
| 2 Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 2 Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| 3 | 3 |
| 4 This library is free software; you can redistribute it and/or | 4 This library is free software; you can redistribute it and/or |
| 5 modify it under the terms of the GNU Library General Public | 5 modify it under the terms of the GNU Library General Public |
| 6 License as published by the Free Software Foundation; either | 6 License as published by the Free Software Foundation; either |
| 7 version 2 of the License, or (at your option) any later version. | 7 version 2 of the License, or (at your option) any later version. |
| 8 | 8 |
| 9 This library is distributed in the hope that it will be useful, | 9 This library is distributed in the hope that it will be useful, |
| 10 but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 Library General Public License for more details. | 12 Library General Public License for more details. |
| 13 | 13 |
| 14 You should have received a copy of the GNU Library General Public License | 14 You should have received a copy of the GNU Library General Public License |
| 15 along with this library; see the file COPYING.LIB. If not, write to | 15 along with this library; see the file COPYING.LIB. If not, write to |
| 16 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 Boston, MA 02110-1301, USA. | 17 Boston, MA 02110-1301, USA. |
| 18 */ | 18 */ |
| 19 | 19 |
| 20 #ifndef GraphicsLayerAnimation_h | 20 #ifndef GraphicsLayerAnimation_h |
| 21 #define GraphicsLayerAnimation_h | 21 #define GraphicsLayerAnimation_h |
| 22 | 22 |
| 23 #include "TransformationMatrix.h" | |
| 24 #include "core/platform/graphics/GraphicsLayer.h" | 23 #include "core/platform/graphics/GraphicsLayer.h" |
| 24 #include "core/platform/graphics/transforms/TransformationMatrix.h" |
| 25 #include <wtf/HashMap.h> | 25 #include <wtf/HashMap.h> |
| 26 #include <wtf/text/StringHash.h> | 26 #include <wtf/text/StringHash.h> |
| 27 | 27 |
| 28 namespace WebCore { | 28 namespace WebCore { |
| 29 | 29 |
| 30 class GraphicsLayerAnimation { | 30 class GraphicsLayerAnimation { |
| 31 public: | 31 public: |
| 32 enum AnimationState { PlayingState, PausedState, StoppedState }; | 32 enum AnimationState { PlayingState, PausedState, StoppedState }; |
| 33 class Client { | 33 class Client { |
| 34 public: | 34 public: |
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| 96 | 96 |
| 97 GraphicsLayerAnimations getActiveAnimations() const; | 97 GraphicsLayerAnimations getActiveAnimations() const; |
| 98 | 98 |
| 99 private: | 99 private: |
| 100 Vector<GraphicsLayerAnimation> m_animations; | 100 Vector<GraphicsLayerAnimation> m_animations; |
| 101 }; | 101 }; |
| 102 | 102 |
| 103 } | 103 } |
| 104 | 104 |
| 105 #endif // GraphicsLayerAnimation_h | 105 #endif // GraphicsLayerAnimation_h |
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