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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <limits> | 6 #include <limits> |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/gfx/vector3d_f.h" | 10 #include "ui/gfx/vector3d_f.h" |
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227 Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); | 227 Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); |
228 EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); | 228 EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); |
229 } | 229 } |
230 } | 230 } |
231 | 231 |
232 TEST(Vector3dFTest, ClampVector3dF) { | 232 TEST(Vector3dFTest, ClampVector3dF) { |
233 Vector3dF a; | 233 Vector3dF a; |
234 | 234 |
235 a = Vector3dF(3.5f, 5.5f, 7.5f); | 235 a = Vector3dF(3.5f, 5.5f, 7.5f); |
236 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 236 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
237 a.ClampToMin(Vector3dF(2, 4.5f, 6.5f)); | 237 a.SetToMax(Vector3dF(2, 4.5f, 6.5f)); |
238 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 238 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
239 a.ClampToMin(Vector3dF(3.5f, 5.5f, 7.5f)); | 239 a.SetToMax(Vector3dF(3.5f, 5.5f, 7.5f)); |
240 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 240 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
241 a.ClampToMin(Vector3dF(4.5f, 2, 6.5f)); | 241 a.SetToMax(Vector3dF(4.5f, 2, 6.5f)); |
242 EXPECT_EQ(Vector3dF(4.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 242 EXPECT_EQ(Vector3dF(4.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
243 a.ClampToMin(Vector3dF(3.5f, 6.5f, 6.5f)); | 243 a.SetToMax(Vector3dF(3.5f, 6.5f, 6.5f)); |
244 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 7.5f).ToString(), a.ToString()); | 244 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 7.5f).ToString(), a.ToString()); |
245 a.ClampToMin(Vector3dF(3.5f, 5.5f, 8.5f)); | 245 a.SetToMax(Vector3dF(3.5f, 5.5f, 8.5f)); |
246 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 8.5f).ToString(), a.ToString()); | 246 EXPECT_EQ(Vector3dF(4.5f, 6.5f, 8.5f).ToString(), a.ToString()); |
247 a.ClampToMin(Vector3dF(8.5f, 10.5f, 12.5f)); | 247 a.SetToMax(Vector3dF(8.5f, 10.5f, 12.5f)); |
248 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 248 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
249 | 249 |
250 a.ClampToMax(Vector3dF(9.5f, 11.5f, 13.5f)); | 250 a.SetToMin(Vector3dF(9.5f, 11.5f, 13.5f)); |
251 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 251 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
252 a.ClampToMax(Vector3dF(8.5f, 10.5f, 12.5f)); | 252 a.SetToMin(Vector3dF(8.5f, 10.5f, 12.5f)); |
253 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 253 EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
254 a.ClampToMax(Vector3dF(7.5f, 11.5f, 13.5f)); | 254 a.SetToMin(Vector3dF(7.5f, 11.5f, 13.5f)); |
255 EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 255 EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); |
256 a.ClampToMax(Vector3dF(9.5f, 9.5f, 13.5f)); | 256 a.SetToMin(Vector3dF(9.5f, 9.5f, 13.5f)); |
257 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); | 257 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); |
258 a.ClampToMax(Vector3dF(9.5f, 11.5f, 11.5f)); | 258 a.SetToMin(Vector3dF(9.5f, 11.5f, 11.5f)); |
259 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); | 259 EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); |
260 a.ClampToMax(Vector3dF(3.5f, 5.5f, 7.5f)); | 260 a.SetToMin(Vector3dF(3.5f, 5.5f, 7.5f)); |
261 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 261 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
262 } | 262 } |
263 | 263 |
264 } // namespace gfx | 264 } // namespace gfx |
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