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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer.h" | 5 #include "ui/compositor/layer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
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917 | 917 |
918 void Layer::RecomputeDrawsContentAndUVRect() { | 918 void Layer::RecomputeDrawsContentAndUVRect() { |
919 DCHECK(cc_layer_); | 919 DCHECK(cc_layer_); |
920 gfx::Size size(bounds_.size()); | 920 gfx::Size size(bounds_.size()); |
921 if (texture_layer_.get()) { | 921 if (texture_layer_.get()) { |
922 DCHECK(texture_); | 922 DCHECK(texture_); |
923 | 923 |
924 float texture_scale_factor = 1.0f / texture_->device_scale_factor(); | 924 float texture_scale_factor = 1.0f / texture_->device_scale_factor(); |
925 gfx::Size texture_size = gfx::ToFlooredSize( | 925 gfx::Size texture_size = gfx::ToFlooredSize( |
926 gfx::ScaleSize(texture_->size(), texture_scale_factor)); | 926 gfx::ScaleSize(texture_->size(), texture_scale_factor)); |
927 size.ClampToMax(texture_size); | 927 size.SetToMin(texture_size); |
928 | 928 |
929 gfx::PointF uv_top_left(0.f, 0.f); | 929 gfx::PointF uv_top_left(0.f, 0.f); |
930 gfx::PointF uv_bottom_right( | 930 gfx::PointF uv_bottom_right( |
931 static_cast<float>(size.width())/texture_size.width(), | 931 static_cast<float>(size.width())/texture_size.width(), |
932 static_cast<float>(size.height())/texture_size.height()); | 932 static_cast<float>(size.height())/texture_size.height()); |
933 texture_layer_->SetUV(uv_top_left, uv_bottom_right); | 933 texture_layer_->SetUV(uv_top_left, uv_bottom_right); |
934 } else if (delegated_renderer_layer_.get()) { | 934 } else if (delegated_renderer_layer_.get()) { |
935 delegated_renderer_layer_->SetDisplaySize( | 935 delegated_renderer_layer_->SetDisplaySize( |
936 ConvertSizeToPixel(this, delegated_frame_size_in_dip_)); | 936 ConvertSizeToPixel(this, delegated_frame_size_in_dip_)); |
937 size.ClampToMax(delegated_frame_size_in_dip_); | 937 size.SetToMin(delegated_frame_size_in_dip_); |
938 } | 938 } |
939 cc_layer_->SetBounds(ConvertSizeToPixel(this, size)); | 939 cc_layer_->SetBounds(ConvertSizeToPixel(this, size)); |
940 } | 940 } |
941 | 941 |
942 void Layer::RecomputePosition() { | 942 void Layer::RecomputePosition() { |
943 cc_layer_->SetPosition(gfx::ScalePoint( | 943 cc_layer_->SetPosition(gfx::ScalePoint( |
944 gfx::PointF(bounds_.x(), bounds_.y()), | 944 gfx::PointF(bounds_.x(), bounds_.y()), |
945 device_scale_factor_)); | 945 device_scale_factor_)); |
946 } | 946 } |
947 | 947 |
948 } // namespace ui | 948 } // namespace ui |
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