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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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61 base::SharedMemoryHandle renderer_handle; | 61 base::SharedMemoryHandle renderer_handle; |
62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); | 62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); |
63 return renderer_handle; | 63 return renderer_handle; |
64 } | 64 } |
65 | 65 |
66 void GamepadProvider::Pause() { | 66 void GamepadProvider::Pause() { |
67 { | 67 { |
68 base::AutoLock lock(is_paused_lock_); | 68 base::AutoLock lock(is_paused_lock_); |
69 is_paused_ = true; | 69 is_paused_ = true; |
70 } | 70 } |
71 MessageLoop* polling_loop = polling_thread_->message_loop(); | 71 base::MessageLoop* polling_loop = polling_thread_->message_loop(); |
72 polling_loop->PostTask( | 72 polling_loop->PostTask( |
73 FROM_HERE, | 73 FROM_HERE, |
74 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true)); | 74 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true)); |
75 } | 75 } |
76 | 76 |
77 void GamepadProvider::Resume() { | 77 void GamepadProvider::Resume() { |
78 { | 78 { |
79 base::AutoLock lock(is_paused_lock_); | 79 base::AutoLock lock(is_paused_lock_); |
80 if (!is_paused_) | 80 if (!is_paused_) |
81 return; | 81 return; |
82 is_paused_ = false; | 82 is_paused_ = false; |
83 } | 83 } |
84 | 84 |
85 MessageLoop* polling_loop = polling_thread_->message_loop(); | 85 base::MessageLoop* polling_loop = polling_thread_->message_loop(); |
86 polling_loop->PostTask( | 86 polling_loop->PostTask( |
87 FROM_HERE, | 87 FROM_HERE, |
88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); | 88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); |
89 polling_loop->PostTask( | 89 polling_loop->PostTask( |
90 FROM_HERE, | 90 FROM_HERE, |
91 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); | 91 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); |
92 } | 92 } |
93 | 93 |
94 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) { | 94 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) { |
95 base::AutoLock lock(user_gesture_lock_); | 95 base::AutoLock lock(user_gesture_lock_); |
96 user_gesture_observers_.push_back( | 96 user_gesture_observers_.push_back(ClosureAndThread( |
97 ClosureAndThread(closure, MessageLoop::current()->message_loop_proxy())); | 97 closure, base::MessageLoop::current()->message_loop_proxy())); |
98 } | 98 } |
99 | 99 |
100 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { | 100 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { |
101 base::AutoLock lock(devices_changed_lock_); | 101 base::AutoLock lock(devices_changed_lock_); |
102 devices_changed_ = true; | 102 devices_changed_ = true; |
103 } | 103 } |
104 | 104 |
105 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) { | 105 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) { |
106 size_t data_size = sizeof(GamepadHardwareBuffer); | 106 size_t data_size = sizeof(GamepadHardwareBuffer); |
107 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 107 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
108 if (monitor) | 108 if (monitor) |
109 monitor->AddDevicesChangedObserver(this); | 109 monitor->AddDevicesChangedObserver(this); |
110 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | 110 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); |
111 CHECK(res); | 111 CHECK(res); |
112 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 112 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
113 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | 113 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
114 | 114 |
115 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | 115 polling_thread_.reset(new base::Thread("Gamepad polling thread")); |
116 polling_thread_->StartWithOptions( | 116 polling_thread_->StartWithOptions( |
117 base::Thread::Options(MessageLoop::TYPE_IO, 0)); | 117 base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); |
118 | 118 |
119 polling_thread_->message_loop()->PostTask( | 119 polling_thread_->message_loop()->PostTask( |
120 FROM_HERE, | 120 FROM_HERE, |
121 base::Bind(&GamepadProvider::DoInitializePollingThread, | 121 base::Bind(&GamepadProvider::DoInitializePollingThread, |
122 base::Unretained(this), | 122 base::Unretained(this), |
123 base::Passed(&fetcher))); | 123 base::Passed(&fetcher))); |
124 } | 124 } |
125 | 125 |
126 void GamepadProvider::DoInitializePollingThread( | 126 void GamepadProvider::DoInitializePollingThread( |
127 scoped_ptr<GamepadDataFetcher> fetcher) { | 127 scoped_ptr<GamepadDataFetcher> fetcher) { |
128 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 128 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
129 DCHECK(!data_fetcher_.get()); // Should only initialize once. | 129 DCHECK(!data_fetcher_.get()); // Should only initialize once. |
130 | 130 |
131 if (!fetcher) | 131 if (!fetcher) |
132 fetcher.reset(new GamepadPlatformDataFetcher); | 132 fetcher.reset(new GamepadPlatformDataFetcher); |
133 data_fetcher_ = fetcher.Pass(); | 133 data_fetcher_ = fetcher.Pass(); |
134 } | 134 } |
135 | 135 |
136 void GamepadProvider::SendPauseHint(bool paused) { | 136 void GamepadProvider::SendPauseHint(bool paused) { |
137 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 137 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
138 if (data_fetcher_) | 138 if (data_fetcher_) |
139 data_fetcher_->PauseHint(paused); | 139 data_fetcher_->PauseHint(paused); |
140 } | 140 } |
141 | 141 |
142 void GamepadProvider::DoPoll() { | 142 void GamepadProvider::DoPoll() { |
143 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 143 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
144 DCHECK(have_scheduled_do_poll_); | 144 DCHECK(have_scheduled_do_poll_); |
145 have_scheduled_do_poll_ = false; | 145 have_scheduled_do_poll_ = false; |
146 | 146 |
147 bool changed; | 147 bool changed; |
148 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 148 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
149 | 149 |
150 ANNOTATE_BENIGN_RACE_SIZED( | 150 ANNOTATE_BENIGN_RACE_SIZED( |
151 &hwbuf->buffer, | 151 &hwbuf->buffer, |
152 sizeof(WebKit::WebGamepads), | 152 sizeof(WebKit::WebGamepads), |
153 "Racey reads are discarded"); | 153 "Racey reads are discarded"); |
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164 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); | 164 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); |
165 hwbuf->sequence.WriteEnd(); | 165 hwbuf->sequence.WriteEnd(); |
166 | 166 |
167 CheckForUserGesture(); | 167 CheckForUserGesture(); |
168 | 168 |
169 // Schedule our next interval of polling. | 169 // Schedule our next interval of polling. |
170 ScheduleDoPoll(); | 170 ScheduleDoPoll(); |
171 } | 171 } |
172 | 172 |
173 void GamepadProvider::ScheduleDoPoll() { | 173 void GamepadProvider::ScheduleDoPoll() { |
174 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 174 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
175 if (have_scheduled_do_poll_) | 175 if (have_scheduled_do_poll_) |
176 return; | 176 return; |
177 | 177 |
178 { | 178 { |
179 base::AutoLock lock(is_paused_lock_); | 179 base::AutoLock lock(is_paused_lock_); |
180 if (is_paused_) | 180 if (is_paused_) |
181 return; | 181 return; |
182 } | 182 } |
183 | 183 |
184 MessageLoop::current()->PostDelayedTask( | 184 base::MessageLoop::current()->PostDelayedTask( |
185 FROM_HERE, | 185 FROM_HERE, |
186 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), | 186 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), |
187 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); | 187 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); |
188 have_scheduled_do_poll_ = true; | 188 have_scheduled_do_poll_ = true; |
189 } | 189 } |
190 | 190 |
191 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { | 191 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
192 void* mem = gamepad_shared_memory_.memory(); | 192 void* mem = gamepad_shared_memory_.memory(); |
193 CHECK(mem); | 193 CHECK(mem); |
194 return static_cast<GamepadHardwareBuffer*>(mem); | 194 return static_cast<GamepadHardwareBuffer*>(mem); |
195 } | 195 } |
196 | 196 |
197 void GamepadProvider::CheckForUserGesture() { | 197 void GamepadProvider::CheckForUserGesture() { |
198 base::AutoLock lock(user_gesture_lock_); | 198 base::AutoLock lock(user_gesture_lock_); |
199 if (user_gesture_observers_.empty()) | 199 if (user_gesture_observers_.empty()) |
200 return; // Don't need to check if nobody is listening. | 200 return; // Don't need to check if nobody is listening. |
201 | 201 |
202 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { | 202 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { |
203 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { | 203 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { |
204 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, | 204 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, |
205 user_gesture_observers_[i].closure); | 205 user_gesture_observers_[i].closure); |
206 } | 206 } |
207 user_gesture_observers_.clear(); | 207 user_gesture_observers_.clear(); |
208 } | 208 } |
209 } | 209 } |
210 | 210 |
211 } // namespace content | 211 } // namespace content |
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