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Side by Side Diff: content/browser/gamepad/gamepad_provider.cc

Issue 14335017: content: Use base::MessageLoop. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 7 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <cmath> 5 #include <cmath>
6 #include <set> 6 #include <set>
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
61 base::SharedMemoryHandle renderer_handle; 61 base::SharedMemoryHandle renderer_handle;
62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); 62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle);
63 return renderer_handle; 63 return renderer_handle;
64 } 64 }
65 65
66 void GamepadProvider::Pause() { 66 void GamepadProvider::Pause() {
67 { 67 {
68 base::AutoLock lock(is_paused_lock_); 68 base::AutoLock lock(is_paused_lock_);
69 is_paused_ = true; 69 is_paused_ = true;
70 } 70 }
71 MessageLoop* polling_loop = polling_thread_->message_loop(); 71 base::MessageLoop* polling_loop = polling_thread_->message_loop();
72 polling_loop->PostTask( 72 polling_loop->PostTask(
73 FROM_HERE, 73 FROM_HERE,
74 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true)); 74 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true));
75 } 75 }
76 76
77 void GamepadProvider::Resume() { 77 void GamepadProvider::Resume() {
78 { 78 {
79 base::AutoLock lock(is_paused_lock_); 79 base::AutoLock lock(is_paused_lock_);
80 if (!is_paused_) 80 if (!is_paused_)
81 return; 81 return;
82 is_paused_ = false; 82 is_paused_ = false;
83 } 83 }
84 84
85 MessageLoop* polling_loop = polling_thread_->message_loop(); 85 base::MessageLoop* polling_loop = polling_thread_->message_loop();
86 polling_loop->PostTask( 86 polling_loop->PostTask(
87 FROM_HERE, 87 FROM_HERE,
88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); 88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false));
89 polling_loop->PostTask( 89 polling_loop->PostTask(
90 FROM_HERE, 90 FROM_HERE,
91 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); 91 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this)));
92 } 92 }
93 93
94 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) { 94 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) {
95 base::AutoLock lock(user_gesture_lock_); 95 base::AutoLock lock(user_gesture_lock_);
96 user_gesture_observers_.push_back( 96 user_gesture_observers_.push_back(ClosureAndThread(
97 ClosureAndThread(closure, MessageLoop::current()->message_loop_proxy())); 97 closure, base::MessageLoop::current()->message_loop_proxy()));
98 } 98 }
99 99
100 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { 100 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) {
101 base::AutoLock lock(devices_changed_lock_); 101 base::AutoLock lock(devices_changed_lock_);
102 devices_changed_ = true; 102 devices_changed_ = true;
103 } 103 }
104 104
105 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) { 105 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
106 size_t data_size = sizeof(GamepadHardwareBuffer); 106 size_t data_size = sizeof(GamepadHardwareBuffer);
107 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 107 base::SystemMonitor* monitor = base::SystemMonitor::Get();
108 if (monitor) 108 if (monitor)
109 monitor->AddDevicesChangedObserver(this); 109 monitor->AddDevicesChangedObserver(this);
110 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); 110 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
111 CHECK(res); 111 CHECK(res);
112 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); 112 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
113 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); 113 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
114 114
115 polling_thread_.reset(new base::Thread("Gamepad polling thread")); 115 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
116 polling_thread_->StartWithOptions( 116 polling_thread_->StartWithOptions(
117 base::Thread::Options(MessageLoop::TYPE_IO, 0)); 117 base::Thread::Options(base::MessageLoop::TYPE_IO, 0));
118 118
119 polling_thread_->message_loop()->PostTask( 119 polling_thread_->message_loop()->PostTask(
120 FROM_HERE, 120 FROM_HERE,
121 base::Bind(&GamepadProvider::DoInitializePollingThread, 121 base::Bind(&GamepadProvider::DoInitializePollingThread,
122 base::Unretained(this), 122 base::Unretained(this),
123 base::Passed(&fetcher))); 123 base::Passed(&fetcher)));
124 } 124 }
125 125
126 void GamepadProvider::DoInitializePollingThread( 126 void GamepadProvider::DoInitializePollingThread(
127 scoped_ptr<GamepadDataFetcher> fetcher) { 127 scoped_ptr<GamepadDataFetcher> fetcher) {
128 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 128 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
129 DCHECK(!data_fetcher_.get()); // Should only initialize once. 129 DCHECK(!data_fetcher_.get()); // Should only initialize once.
130 130
131 if (!fetcher) 131 if (!fetcher)
132 fetcher.reset(new GamepadPlatformDataFetcher); 132 fetcher.reset(new GamepadPlatformDataFetcher);
133 data_fetcher_ = fetcher.Pass(); 133 data_fetcher_ = fetcher.Pass();
134 } 134 }
135 135
136 void GamepadProvider::SendPauseHint(bool paused) { 136 void GamepadProvider::SendPauseHint(bool paused) {
137 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 137 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
138 if (data_fetcher_) 138 if (data_fetcher_)
139 data_fetcher_->PauseHint(paused); 139 data_fetcher_->PauseHint(paused);
140 } 140 }
141 141
142 void GamepadProvider::DoPoll() { 142 void GamepadProvider::DoPoll() {
143 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 143 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
144 DCHECK(have_scheduled_do_poll_); 144 DCHECK(have_scheduled_do_poll_);
145 have_scheduled_do_poll_ = false; 145 have_scheduled_do_poll_ = false;
146 146
147 bool changed; 147 bool changed;
148 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); 148 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
149 149
150 ANNOTATE_BENIGN_RACE_SIZED( 150 ANNOTATE_BENIGN_RACE_SIZED(
151 &hwbuf->buffer, 151 &hwbuf->buffer,
152 sizeof(WebKit::WebGamepads), 152 sizeof(WebKit::WebGamepads),
153 "Racey reads are discarded"); 153 "Racey reads are discarded");
(...skipping 10 matching lines...) Expand all
164 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); 164 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed);
165 hwbuf->sequence.WriteEnd(); 165 hwbuf->sequence.WriteEnd();
166 166
167 CheckForUserGesture(); 167 CheckForUserGesture();
168 168
169 // Schedule our next interval of polling. 169 // Schedule our next interval of polling.
170 ScheduleDoPoll(); 170 ScheduleDoPoll();
171 } 171 }
172 172
173 void GamepadProvider::ScheduleDoPoll() { 173 void GamepadProvider::ScheduleDoPoll() {
174 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 174 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
175 if (have_scheduled_do_poll_) 175 if (have_scheduled_do_poll_)
176 return; 176 return;
177 177
178 { 178 {
179 base::AutoLock lock(is_paused_lock_); 179 base::AutoLock lock(is_paused_lock_);
180 if (is_paused_) 180 if (is_paused_)
181 return; 181 return;
182 } 182 }
183 183
184 MessageLoop::current()->PostDelayedTask( 184 base::MessageLoop::current()->PostDelayedTask(
185 FROM_HERE, 185 FROM_HERE,
186 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), 186 base::Bind(&GamepadProvider::DoPoll, Unretained(this)),
187 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); 187 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs));
188 have_scheduled_do_poll_ = true; 188 have_scheduled_do_poll_ = true;
189 } 189 }
190 190
191 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { 191 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
192 void* mem = gamepad_shared_memory_.memory(); 192 void* mem = gamepad_shared_memory_.memory();
193 CHECK(mem); 193 CHECK(mem);
194 return static_cast<GamepadHardwareBuffer*>(mem); 194 return static_cast<GamepadHardwareBuffer*>(mem);
195 } 195 }
196 196
197 void GamepadProvider::CheckForUserGesture() { 197 void GamepadProvider::CheckForUserGesture() {
198 base::AutoLock lock(user_gesture_lock_); 198 base::AutoLock lock(user_gesture_lock_);
199 if (user_gesture_observers_.empty()) 199 if (user_gesture_observers_.empty())
200 return; // Don't need to check if nobody is listening. 200 return; // Don't need to check if nobody is listening.
201 201
202 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { 202 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) {
203 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { 203 for (size_t i = 0; i < user_gesture_observers_.size(); i++) {
204 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, 204 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE,
205 user_gesture_observers_[i].closure); 205 user_gesture_observers_[i].closure);
206 } 206 }
207 user_gesture_observers_.clear(); 207 user_gesture_observers_.clear();
208 } 208 }
209 } 209 }
210 210
211 } // namespace content 211 } // namespace content
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