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1 /* | 1 /* |
2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. |
3 * 2006 Rob Buis <buis@kde.org> | 3 * 2006 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
5 * Copyright (C) 2013 Google Inc. All rights reserved. | 5 * Copyright (C) 2013 Google Inc. All rights reserved. |
6 * | 6 * |
7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
9 * are met: | 9 * are met: |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
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96 | 96 |
97 void moveTo(const FloatPoint&); | 97 void moveTo(const FloatPoint&); |
98 void addLineTo(const FloatPoint&); | 98 void addLineTo(const FloatPoint&); |
99 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoi
nt); | 99 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoi
nt); |
100 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& con
trolPoint2, const FloatPoint& endPoint); | 100 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& con
trolPoint2, const FloatPoint& endPoint); |
101 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); | 101 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); |
102 void closeSubpath(); | 102 void closeSubpath(); |
103 | 103 |
104 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl
e, bool anticlockwise); | 104 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl
e, bool anticlockwise); |
105 void addRect(const FloatRect&); | 105 void addRect(const FloatRect&); |
| 106 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotat
ion, float startAngle, float endAngle, bool anticlockwise); |
106 void addEllipse(const FloatRect&); | 107 void addEllipse(const FloatRect&); |
107 | 108 |
108 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); | 109 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); |
109 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const
FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b
ottomRightRadius); | 110 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const
FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b
ottomRightRadius); |
110 void addRoundedRect(const RoundedRect&); | 111 void addRoundedRect(const RoundedRect&); |
111 | 112 |
112 void translate(const FloatSize&); | 113 void translate(const FloatSize&); |
113 | 114 |
114 const SkPath& skPath() const { return m_path; } | 115 const SkPath& skPath() const { return m_path; } |
115 | 116 |
116 void apply(void* info, PathApplierFunction) const; | 117 void apply(void* info, PathApplierFunction) const; |
117 void transform(const AffineTransform&); | 118 void transform(const AffineTransform&); |
118 | 119 |
119 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius,
const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float
Size& bottomRightRadius); | 120 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius,
const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float
Size& bottomRightRadius); |
120 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi
us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl
oatSize& bottomRightRadius); | 121 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi
us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl
oatSize& bottomRightRadius); |
121 | 122 |
122 // Updates the path to the union (inclusive-or) of itself with the given arg
ument. | 123 // Updates the path to the union (inclusive-or) of itself with the given arg
ument. |
123 bool unionPath(const Path& other); | 124 bool unionPath(const Path& other); |
124 | 125 |
125 private: | 126 private: |
126 SkPath m_path; | 127 SkPath m_path; |
127 }; | 128 }; |
128 | 129 |
129 } | 130 } |
130 | 131 |
131 #endif | 132 #endif |
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