Index: ui/gl/gl_context_egl.cc |
diff --git a/ui/gl/gl_context_egl.cc b/ui/gl/gl_context_egl.cc |
index c29eb2aed05d81598493e78f57bfd4bb0ae78eba..52c60e25e8902889995328672bd866fee7a2cdee 100644 |
--- a/ui/gl/gl_context_egl.cc |
+++ b/ui/gl/gl_context_egl.cc |
@@ -112,9 +112,6 @@ bool GLContextEGL::MakeCurrent(GLSurface* surface) { |
return false; |
} |
- if (!RecreateSurfaceIfNeeded(surface)) |
- return false; |
- |
if (!surface->OnMakeCurrent(this)) { |
LOG(ERROR) << "Could not make current."; |
return false; |
@@ -124,39 +121,6 @@ bool GLContextEGL::MakeCurrent(GLSurface* surface) { |
return true; |
} |
-bool GLContextEGL::RecreateSurfaceIfNeeded(GLSurface* surface) { |
- if (!surface || !surface->RecreateOnMakeCurrent()) |
- return true; |
- |
- // This is specifically needed for Vivante GPU's on Android. |
- // A native view surface will not be configured correctly |
- // unless we do all of the following steps after making the |
- // surface current. |
- GLint fbo = 0; |
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo); |
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
- |
- eglMakeCurrent(display_, |
- EGL_NO_SURFACE, |
- EGL_NO_SURFACE, |
- EGL_NO_CONTEXT); |
- if (!surface->Recreate()) { |
- LOG(ERROR) << "Failed to recreate surface"; |
- return false; |
- } |
- if (!eglMakeCurrent(display_, |
- surface->GetHandle(), |
- surface->GetHandle(), |
- context_)) { |
- LOG(ERROR) << "eglMakeCurrent failed with error " |
- << GetLastEGLErrorString(); |
- return false; |
- } |
- |
- glBindFramebufferEXT(GL_FRAMEBUFFER, fbo); |
- return true; |
-} |
- |
void GLContextEGL::ReleaseCurrent(GLSurface* surface) { |
if (!IsCurrent(surface)) |
return; |