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Side by Side Diff: content/common/gpu/media/vaapi_drm_picture.h

Issue 1422563002: [Ozone] Enables overlay render format setting path and by default use UYVY (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file contains an implementation of picture allocation for the 5 // This file contains an implementation of picture allocation for the
6 // Ozone window system used by VaapiVideoDecodeAccelerator to produce 6 // Ozone window system used by VaapiVideoDecodeAccelerator to produce
7 // output pictures. 7 // output pictures.
8 8
9 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_DRM_PICTURE_H_ 9 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_DRM_PICTURE_H_
10 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_DRM_PICTURE_H_ 10 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_DRM_PICTURE_H_
11 11
12 #include "base/callback.h" 12 #include "base/callback.h"
13 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
14 #include "base/memory/weak_ptr.h" 14 #include "base/memory/weak_ptr.h"
15 #include "content/common/gpu/media/vaapi_picture.h" 15 #include "content/common/gpu/media/vaapi_picture.h"
16 #include "ui/gfx/buffer_types.h"
16 #include "ui/gfx/geometry/size.h" 17 #include "ui/gfx/geometry/size.h"
17 18
18 namespace gl { 19 namespace gl {
19 class GLImage; 20 class GLImage;
20 } 21 }
21 22
22 namespace ui { 23 namespace ui {
23 class NativePixmap; 24 class NativePixmap;
24 } 25 }
25 26
(...skipping 14 matching lines...) Expand all
40 41
41 bool Initialize() override; 42 bool Initialize() override;
42 43
43 bool DownloadFromSurface(const scoped_refptr<VASurface>& va_surface) override; 44 bool DownloadFromSurface(const scoped_refptr<VASurface>& va_surface) override;
44 45
45 scoped_refptr<gl::GLImage> GetImageToBind() override; 46 scoped_refptr<gl::GLImage> GetImageToBind() override;
46 47
47 bool AllowOverlay() const override; 48 bool AllowOverlay() const override;
48 49
49 private: 50 private:
50 // Calls ScalePixmap() if weak_ptr is not NULL. 51 // Calls ProcessPixmap() if weak_ptr is not NULL.
51 static scoped_refptr<ui::NativePixmap> CallScalePixmap( 52 static scoped_refptr<ui::NativePixmap> CallProcessPixmap(
52 base::WeakPtr<VaapiDrmPicture> weak_ptr, 53 base::WeakPtr<VaapiDrmPicture> weak_ptr,
53 gfx::Size new_size); 54 gfx::Size target_size,
54 // Use VPP to scale underlying pixmap_ to |new_size| and return the 55 gfx::BufferFormat target_format);
55 // scaling result with a new pixmap. 56 // Use VPP to process underlying pixmap_, scaling to |target_size| and
56 scoped_refptr<ui::NativePixmap> ScalePixmap(gfx::Size new_size); 57 // converting to |target_format|
58 scoped_refptr<ui::NativePixmap> ProcessPixmap(
Pawel Osciak 2015/11/10 06:09:24 Nit: dot at the end of sentences please.
william.xie1 2015/11/10 06:25:54 Done.
59 gfx::Size target_size,
60 gfx::BufferFormat target_format);
57 scoped_refptr<VASurface> CreateVASurfaceForPixmap( 61 scoped_refptr<VASurface> CreateVASurfaceForPixmap(
58 scoped_refptr<ui::NativePixmap> pixmap, 62 scoped_refptr<ui::NativePixmap> pixmap,
59 gfx::Size pixmap_size); 63 gfx::Size pixmap_size);
60 scoped_refptr<ui::NativePixmap> CreateNativePixmap(gfx::Size size); 64 scoped_refptr<ui::NativePixmap> CreateNativePixmap(gfx::Size size,
65 gfx::BufferFormat format);
61 66
62 VaapiWrapper* vaapi_wrapper_; // Not owned. 67 VaapiWrapper* vaapi_wrapper_; // Not owned.
63 base::Callback<bool(void)> make_context_current_; 68 base::Callback<bool(void)> make_context_current_;
64 69
65 // Ozone buffer, the storage of the EGLImage and the VASurface. 70 // Ozone buffer, the storage of the EGLImage and the VASurface.
66 scoped_refptr<ui::NativePixmap> pixmap_; 71 scoped_refptr<ui::NativePixmap> pixmap_;
67 72
68 // Ozone buffer, the storage of the scaled buffer for overlay. 73 // Ozone buffer, the storage of the processed buffer for overlay.
69 scoped_refptr<ui::NativePixmap> scaled_pixmap_; 74 scoped_refptr<ui::NativePixmap> processed_pixmap_;
70 75
71 // EGLImage bound to the GL textures used by the VDA client. 76 // EGLImage bound to the GL textures used by the VDA client.
72 scoped_refptr<gl::GLImage> gl_image_; 77 scoped_refptr<gl::GLImage> gl_image_;
73 78
74 // VASurface used to transfer from the decoder's pixel format. 79 // VASurface used to transfer from the decoder's pixel format.
75 scoped_refptr<VASurface> va_surface_; 80 scoped_refptr<VASurface> va_surface_;
76 81
77 // VaSurface used to apply scaling. 82 // VaSurface used to apply processing.
78 scoped_refptr<VASurface> scaled_va_surface_; 83 scoped_refptr<VASurface> processed_va_surface_;
79 84
80 // The WeakPtrFactory for VaapiDrmPicture. 85 // The WeakPtrFactory for VaapiDrmPicture.
81 base::WeakPtrFactory<VaapiDrmPicture> weak_this_factory_; 86 base::WeakPtrFactory<VaapiDrmPicture> weak_this_factory_;
82 87
83 DISALLOW_COPY_AND_ASSIGN(VaapiDrmPicture); 88 DISALLOW_COPY_AND_ASSIGN(VaapiDrmPicture);
84 }; 89 };
85 90
86 } // namespace content 91 } // namespace content
87 92
88 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_DRM_PICTURE_H_ 93 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_DRM_PICTURE_H_
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