| Index: gpu/GLES2/extensions/CHROMIUM/CHROMIUM_bind_uniform_location.txt
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| diff --git a/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_bind_uniform_location.txt b/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_bind_uniform_location.txt
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| index ef4e6629c7e81e56b858c25bbe585693604fee6d..eb2f272431756c44197b62d207dadfb48d76ef12 100644
|
| --- a/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_bind_uniform_location.txt
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| +++ b/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_bind_uniform_location.txt
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| @@ -104,7 +104,8 @@ New Procedures and Functions
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| to a program object. Hence it is allowed to bind any name (except a name
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| starting with "gl_") to an index, including a name that is never used as a
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| uniform in any shader object. Assigned bindings for uniform variables
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| - that do not exist or are not active are ignored.
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| + that do not exist or are not active are ignored. Using such bindings
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| + behaves as if passed location was -1.
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|
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| It is possible for an application to bind more than one uniform name to
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| the same location. This is referred to as aliasing. This will only work
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| @@ -126,4 +127,7 @@ Revision History
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| 7/20/2012 Documented the extension
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| 9/8/2015 Require program link to fail if two statically used uniforms
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| are bound to the same location.
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| + 11/6/2015 Require inactive and non-existing, bound uniform locations
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| + to behave like location -1.
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| +
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|