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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef StyleCachedShader_h | 30 #ifndef StyleCachedShader_h |
| 31 #define StyleCachedShader_h | 31 #define StyleCachedShader_h |
| 32 | 32 |
| 33 #include "CachedResourceHandle.h" | 33 #include "core/loader/cache/CachedResourceHandle.h" |
| 34 #include "core/rendering/style/StyleShader.h" | 34 #include "core/rendering/style/StyleShader.h" |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace WebCore { |
| 37 | 37 |
| 38 class CachedShader; | 38 class CachedShader; |
| 39 | 39 |
| 40 class StyleCachedShader : public StyleShader { | 40 class StyleCachedShader : public StyleShader { |
| 41 public: | 41 public: |
| 42 // FIXME: Keep a reference to the actual CachedShader in this class. | 42 // FIXME: Keep a reference to the actual CachedShader in this class. |
| 43 static PassRefPtr<StyleCachedShader> create(CachedShader* shader) { return a
doptRef(new StyleCachedShader(shader)); } | 43 static PassRefPtr<StyleCachedShader> create(CachedShader* shader) { return a
doptRef(new StyleCachedShader(shader)); } |
| 44 | 44 |
| 45 virtual PassRefPtr<CSSValue> cssValue() const; | 45 virtual PassRefPtr<CSSValue> cssValue() const; |
| 46 | 46 |
| 47 virtual CachedShader* cachedShader() const { return m_shader.get(); } | 47 virtual CachedShader* cachedShader() const { return m_shader.get(); } |
| 48 | 48 |
| 49 private: | 49 private: |
| 50 StyleCachedShader(CachedShader*); | 50 StyleCachedShader(CachedShader*); |
| 51 | 51 |
| 52 CachedResourceHandle<CachedShader> m_shader; | 52 CachedResourceHandle<CachedShader> m_shader; |
| 53 }; | 53 }; |
| 54 | 54 |
| 55 } | 55 } |
| 56 | 56 |
| 57 #endif // StyleCachedShader_h | 57 #endif // StyleCachedShader_h |
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