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Side by Side Diff: html/canvas/WebGLRenderingContext.idl

Issue 14107003: Update WebKit IDLs after chrome roll. (Closed) Base URL: https://dart.googlecode.com/svn/third_party/WebCore
Patch Set: reupload again. Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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33 typedef long long GLintptr; 33 typedef long long GLintptr;
34 typedef long long GLsizeiptr; 34 typedef long long GLsizeiptr;
35 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty pe. */ 35 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty pe. */
36 typedef unsigned short GLushort; 36 typedef unsigned short GLushort;
37 typedef unsigned long GLuint; 37 typedef unsigned long GLuint;
38 typedef /*unrestricted*/ float GLfloat; 38 typedef /*unrestricted*/ float GLfloat;
39 typedef /*unrestricted*/ float GLclampf; 39 typedef /*unrestricted*/ float GLclampf;
40 40
41 [ 41 [
42 Conditional=WEBGL, 42 Conditional=WEBGL,
43 JSCustomMarkFunction,
44 DoNotCheckConstants 43 DoNotCheckConstants
45 ] interface WebGLRenderingContext : CanvasRenderingContext { 44 ] interface WebGLRenderingContext : CanvasRenderingContext {
46 45
47 /* ClearBufferMask */ 46 /* ClearBufferMask */
48 const GLenum DEPTH_BUFFER_BIT = 0x00000100; 47 const GLenum DEPTH_BUFFER_BIT = 0x00000100;
49 const GLenum STENCIL_BUFFER_BIT = 0x00000400; 48 const GLenum STENCIL_BUFFER_BIT = 0x00000400;
50 const GLenum COLOR_BUFFER_BIT = 0x00004000; 49 const GLenum COLOR_BUFFER_BIT = 0x00004000;
51 50
52 /* BeginMode */ 51 /* BeginMode */
53 const GLenum POINTS = 0x0000; 52 const GLenum POINTS = 0x0000;
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661 [StrictTypeChecking, Custom] void vertexAttrib2fv(in GLuint indx, in Float32 Array values); 660 [StrictTypeChecking, Custom] void vertexAttrib2fv(in GLuint indx, in Float32 Array values);
662 [StrictTypeChecking] void vertexAttrib3f(in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z); 661 [StrictTypeChecking] void vertexAttrib3f(in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z);
663 [StrictTypeChecking, Custom] void vertexAttrib3fv(in GLuint indx, in Float32 Array values); 662 [StrictTypeChecking, Custom] void vertexAttrib3fv(in GLuint indx, in Float32 Array values);
664 [StrictTypeChecking] void vertexAttrib4f(in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z, in GLfloat w); 663 [StrictTypeChecking] void vertexAttrib4f(in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z, in GLfloat w);
665 [StrictTypeChecking, Custom] void vertexAttrib4fv(in GLuint indx, in Float32 Array values); 664 [StrictTypeChecking, Custom] void vertexAttrib4fv(in GLuint indx, in Float32 Array values);
666 [StrictTypeChecking] void vertexAttribPointer(in GLuint indx, in GLi nt size, in GLenum type, in GLboolean normalized, 665 [StrictTypeChecking] void vertexAttribPointer(in GLuint indx, in GLi nt size, in GLenum type, in GLboolean normalized,
667 in GLsizei stride, in GLintptr offset) raises(DOMException); 666 in GLsizei stride, in GLintptr offset) raises(DOMException);
668 667
669 [StrictTypeChecking] void viewport(in GLint x, in GLint y, in GLsize i width, in GLsizei height); 668 [StrictTypeChecking] void viewport(in GLint x, in GLint y, in GLsize i width, in GLsizei height);
670 }; 669 };
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