Index: cc/layers/io_surface_layer_impl.cc |
diff --git a/cc/layers/io_surface_layer_impl.cc b/cc/layers/io_surface_layer_impl.cc |
index c5da815ce05576c0233578d9df1f388856d7fa67..b09ee332c9d56b89f3e4f93698a5f8a9ad461c14 100644 |
--- a/cc/layers/io_surface_layer_impl.cc |
+++ b/cc/layers/io_surface_layer_impl.cc |
@@ -81,22 +81,9 @@ void IOSurfaceLayerImpl::WillDraw(ResourceProvider* resource_provider) { |
io_surface_texture_id_); |
} |
- GLC(context3d, context3d->activeTexture(GL_TEXTURE0)); |
jamesr
2013/04/19 00:05:09
what was the actual bug? this call?
danakj
2013/04/19 00:06:41
mac context virtualization is the bug on TOT.
the
danakj
2013/04/19 00:07:05
I think this call is just redundant cuz we're alwa
|
GLC(context3d, |
context3d->bindTexture(GL_TEXTURE_RECTANGLE_ARB, |
io_surface_texture_id_)); |
- GLC(context3d, |
- context3d->texParameteri( |
- GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
- GLC(context3d, |
- context3d->texParameteri( |
- GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
- GLC(context3d, |
- context3d->texParameteri( |
- GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
- GLC(context3d, |
- context3d->texParameteri( |
- GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
context3d->texImageIOSurface2DCHROMIUM(GL_TEXTURE_RECTANGLE_ARB, |
io_surface_size_.width(), |
io_surface_size_.height(), |