Index: ui/surface/accelerated_surface_win.cc |
diff --git a/ui/surface/accelerated_surface_win.cc b/ui/surface/accelerated_surface_win.cc |
index 3549483d5d9e0b2c0b82c4055639b3b34a7fc00e..1223616745ba5b4355d890580008eec1f6e543eb 100644 |
--- a/ui/surface/accelerated_surface_win.cc |
+++ b/ui/surface/accelerated_surface_win.cc |
@@ -184,7 +184,7 @@ void PresentThread::ResetDevice() { |
lock_.AssertAcquired(); |
// The D3D device must be created on the present thread. |
- CHECK(message_loop() == MessageLoop::current()); |
+ CHECK(message_loop() == base::MessageLoop::current()); |
// This will crash some Intel drivers but we can't render anything without |
// reseting the device, which would be disappointing. |