| Index: ui/surface/accelerated_surface_win.cc
|
| diff --git a/ui/surface/accelerated_surface_win.cc b/ui/surface/accelerated_surface_win.cc
|
| index 3549483d5d9e0b2c0b82c4055639b3b34a7fc00e..1223616745ba5b4355d890580008eec1f6e543eb 100644
|
| --- a/ui/surface/accelerated_surface_win.cc
|
| +++ b/ui/surface/accelerated_surface_win.cc
|
| @@ -184,7 +184,7 @@ void PresentThread::ResetDevice() {
|
| lock_.AssertAcquired();
|
|
|
| // The D3D device must be created on the present thread.
|
| - CHECK(message_loop() == MessageLoop::current());
|
| + CHECK(message_loop() == base::MessageLoop::current());
|
|
|
| // This will crash some Intel drivers but we can't render anything without
|
| // reseting the device, which would be disappointing.
|
|
|