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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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36 | 36 |
37 class TextResourceDecoder; | 37 class TextResourceDecoder; |
38 | 38 |
39 class CachedShader : public CachedResource { | 39 class CachedShader : public CachedResource { |
40 public: | 40 public: |
41 CachedShader(const ResourceRequest&); | 41 CachedShader(const ResourceRequest&); |
42 virtual ~CachedShader(); | 42 virtual ~CachedShader(); |
43 | 43 |
44 const String& shaderString(); | 44 const String& shaderString(); |
45 | 45 |
46 virtual void reportMemoryUsage(MemoryObjectInfo*) const OVERRIDE; | |
47 | |
48 private: | 46 private: |
49 RefPtr<TextResourceDecoder> m_decoder; | 47 RefPtr<TextResourceDecoder> m_decoder; |
50 String m_shaderString; | 48 String m_shaderString; |
51 }; | 49 }; |
52 | 50 |
53 } | 51 } |
54 | 52 |
55 | 53 |
56 #endif // CachedShader_h | 54 #endif // CachedShader_h |
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