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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef GrGLInterface_DEFINED | 10 #ifndef GrGLInterface_DEFINED |
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152 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; | 152 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; |
153 GLPtr<GrGLBufferDataProc> fBufferData; | 153 GLPtr<GrGLBufferDataProc> fBufferData; |
154 GLPtr<GrGLBufferSubDataProc> fBufferSubData; | 154 GLPtr<GrGLBufferSubDataProc> fBufferSubData; |
155 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; | 155 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; |
156 GLPtr<GrGLClearProc> fClear; | 156 GLPtr<GrGLClearProc> fClear; |
157 GLPtr<GrGLClearColorProc> fClearColor; | 157 GLPtr<GrGLClearColorProc> fClearColor; |
158 GLPtr<GrGLClearStencilProc> fClearStencil; | 158 GLPtr<GrGLClearStencilProc> fClearStencil; |
159 GLPtr<GrGLColorMaskProc> fColorMask; | 159 GLPtr<GrGLColorMaskProc> fColorMask; |
160 GLPtr<GrGLCompileShaderProc> fCompileShader; | 160 GLPtr<GrGLCompileShaderProc> fCompileShader; |
161 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; | 161 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; |
| 162 GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; |
162 GLPtr<GrGLCreateProgramProc> fCreateProgram; | 163 GLPtr<GrGLCreateProgramProc> fCreateProgram; |
163 GLPtr<GrGLCreateShaderProc> fCreateShader; | 164 GLPtr<GrGLCreateShaderProc> fCreateShader; |
164 GLPtr<GrGLCullFaceProc> fCullFace; | 165 GLPtr<GrGLCullFaceProc> fCullFace; |
165 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; | 166 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; |
166 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; | 167 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; |
167 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; | 168 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; |
168 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; | 169 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; |
169 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; | 170 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; |
170 GLPtr<GrGLDeleteShaderProc> fDeleteShader; | 171 GLPtr<GrGLDeleteShaderProc> fDeleteShader; |
171 GLPtr<GrGLDeleteTexturesProc> fDeleteTextures; | 172 GLPtr<GrGLDeleteTexturesProc> fDeleteTextures; |
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317 | 318 |
318 // Per-GL func callback | 319 // Per-GL func callback |
319 #if GR_GL_PER_GL_FUNC_CALLBACK | 320 #if GR_GL_PER_GL_FUNC_CALLBACK |
320 GrGLInterfaceCallbackProc fCallback; | 321 GrGLInterfaceCallbackProc fCallback; |
321 GrGLInterfaceCallbackData fCallbackData; | 322 GrGLInterfaceCallbackData fCallbackData; |
322 #endif | 323 #endif |
323 | 324 |
324 }; | 325 }; |
325 | 326 |
326 #endif | 327 #endif |
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