| Index: cc/layers/ui_resource_layer.h
|
| diff --git a/cc/layers/ui_resource_layer.h b/cc/layers/ui_resource_layer.h
|
| index 69721a30faadf69435214fa85f5d7c173e06952b..d99c073a6dbd8bf16392361b8fdeefc4ed1fb22d 100644
|
| --- a/cc/layers/ui_resource_layer.h
|
| +++ b/cc/layers/ui_resource_layer.h
|
| @@ -32,7 +32,7 @@ class CC_EXPORT UIResourceLayer : public Layer {
|
| void SetUIResourceId(UIResourceId resource_id);
|
|
|
| // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
|
| - void SetUV(gfx::PointF top_left, gfx::PointF bottom_right);
|
| + void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
|
|
|
| // Sets an opacity value per vertex. It will be multiplied by the layer
|
| // opacity value.
|
|
|