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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/quads/texture_draw_quad.h" | 5 #include "cc/quads/texture_draw_quad.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/values.h" | 8 #include "base/values.h" |
9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
10 #include "ui/gfx/vector2d_f.h" | 10 #include "ui/gfx/vector2d_f.h" |
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23 } | 23 } |
24 | 24 |
25 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { | 25 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { |
26 return make_scoped_ptr(new TextureDrawQuad); | 26 return make_scoped_ptr(new TextureDrawQuad); |
27 } | 27 } |
28 | 28 |
29 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, | 29 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, |
30 const gfx::Rect& rect, | 30 const gfx::Rect& rect, |
31 const gfx::Rect& opaque_rect, | 31 const gfx::Rect& opaque_rect, |
32 unsigned resource_id, bool premultiplied_alpha, | 32 unsigned resource_id, bool premultiplied_alpha, |
33 gfx::PointF uv_top_left, | 33 const gfx::PointF& uv_top_left, |
34 gfx::PointF uv_bottom_right, | 34 const gfx::PointF& uv_bottom_right, |
35 SkColor background_color, | 35 SkColor background_color, |
36 const float vertex_opacity[4], | 36 const float vertex_opacity[4], |
37 bool flipped) { | 37 bool flipped) { |
38 gfx::Rect visible_rect = rect; | 38 gfx::Rect visible_rect = rect; |
39 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f | 39 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f |
40 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; | 40 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; |
41 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 41 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
42 opaque_rect, visible_rect, needs_blending); | 42 opaque_rect, visible_rect, needs_blending); |
43 this->resource_id = resource_id; | 43 this->resource_id = resource_id; |
44 this->premultiplied_alpha = premultiplied_alpha; | 44 this->premultiplied_alpha = premultiplied_alpha; |
45 this->uv_top_left = uv_top_left; | 45 this->uv_top_left = uv_top_left; |
46 this->uv_bottom_right = uv_bottom_right; | 46 this->uv_bottom_right = uv_bottom_right; |
47 this->background_color = background_color; | 47 this->background_color = background_color; |
48 this->vertex_opacity[0] = vertex_opacity[0]; | 48 this->vertex_opacity[0] = vertex_opacity[0]; |
49 this->vertex_opacity[1] = vertex_opacity[1]; | 49 this->vertex_opacity[1] = vertex_opacity[1]; |
50 this->vertex_opacity[2] = vertex_opacity[2]; | 50 this->vertex_opacity[2] = vertex_opacity[2]; |
51 this->vertex_opacity[3] = vertex_opacity[3]; | 51 this->vertex_opacity[3] = vertex_opacity[3]; |
52 this->flipped = flipped; | 52 this->flipped = flipped; |
53 } | 53 } |
54 | 54 |
55 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, | 55 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, |
56 const gfx::Rect& rect, | 56 const gfx::Rect& rect, |
57 const gfx::Rect& opaque_rect, | 57 const gfx::Rect& opaque_rect, |
58 const gfx::Rect& visible_rect, bool needs_blending, | 58 const gfx::Rect& visible_rect, bool needs_blending, |
59 unsigned resource_id, bool premultiplied_alpha, | 59 unsigned resource_id, bool premultiplied_alpha, |
60 gfx::PointF uv_top_left, | 60 const gfx::PointF& uv_top_left, |
61 gfx::PointF uv_bottom_right, | 61 const gfx::PointF& uv_bottom_right, |
62 SkColor background_color, | 62 SkColor background_color, |
63 const float vertex_opacity[4], | 63 const float vertex_opacity[4], |
64 bool flipped) { | 64 bool flipped) { |
65 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 65 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
66 opaque_rect, visible_rect, needs_blending); | 66 opaque_rect, visible_rect, needs_blending); |
67 this->resource_id = resource_id; | 67 this->resource_id = resource_id; |
68 this->premultiplied_alpha = premultiplied_alpha; | 68 this->premultiplied_alpha = premultiplied_alpha; |
69 this->uv_top_left = uv_top_left; | 69 this->uv_top_left = uv_top_left; |
70 this->uv_bottom_right = uv_bottom_right; | 70 this->uv_bottom_right = uv_bottom_right; |
71 this->background_color = background_color; | 71 this->background_color = background_color; |
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93 value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release()); | 93 value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release()); |
94 value->SetInteger("background_color", background_color); | 94 value->SetInteger("background_color", background_color); |
95 scoped_ptr<base::ListValue> vertex_opacity_value(new base::ListValue); | 95 scoped_ptr<base::ListValue> vertex_opacity_value(new base::ListValue); |
96 for (size_t i = 0; i < 4; ++i) | 96 for (size_t i = 0; i < 4; ++i) |
97 vertex_opacity_value->AppendDouble(vertex_opacity[i]); | 97 vertex_opacity_value->AppendDouble(vertex_opacity[i]); |
98 value->Set("vertex_opacity", vertex_opacity_value.release()); | 98 value->Set("vertex_opacity", vertex_opacity_value.release()); |
99 value->SetBoolean("flipped", flipped); | 99 value->SetBoolean("flipped", flipped); |
100 } | 100 } |
101 | 101 |
102 } // namespace cc | 102 } // namespace cc |
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