| Index: src/gpu/GrDrawTarget.cpp
|
| ===================================================================
|
| --- src/gpu/GrDrawTarget.cpp (revision 8613)
|
| +++ src/gpu/GrDrawTarget.cpp (working copy)
|
| @@ -411,12 +411,6 @@
|
| return true;
|
| }
|
| GrRenderTarget* rt = this->drawState()->getRenderTarget();
|
| - // If the dst is not a texture then we don't currently have a way of copying the
|
| - // texture. TODO: API-specific impl of onCopySurface that can handle more cases.
|
| - if (NULL == rt->asTexture()) {
|
| - GrPrintf("Reading Dst of non-texture render target is not currently supported.\n");
|
| - return false;
|
| - }
|
|
|
| const GrClipData* clip = this->getClip();
|
| GrIRect copyRect;
|
| @@ -435,11 +429,8 @@
|
| #endif
|
| }
|
|
|
| - // The draw will resolve dst if it has MSAA. Two things to consider in the future:
|
| - // 1) to make the dst values be pre-resolve we'd need to be able to copy to MSAA
|
| - // texture and sample it correctly in the shader. 2) If 1 isn't available then we
|
| - // should just resolve and use the resolved texture directly rather than making a
|
| - // copy of it.
|
| + // MSAA consideration: When there is support for reading MSAA samples in the shader we could
|
| + // have per-sample dst values by making the copy multisampled.
|
| GrTextureDesc desc;
|
| desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
|
| desc.fWidth = copyRect.width();
|
|
|