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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_decoder_factories.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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22 GpuChannelHost* gpu_channel_host, | 22 GpuChannelHost* gpu_channel_host, |
23 const scoped_refptr<base::MessageLoopProxy>& message_loop, | 23 const scoped_refptr<base::MessageLoopProxy>& message_loop, |
24 WebGraphicsContext3DCommandBufferImpl* context) | 24 WebGraphicsContext3DCommandBufferImpl* context) |
25 : message_loop_(message_loop), | 25 : message_loop_(message_loop), |
26 gpu_channel_host_(gpu_channel_host), | 26 gpu_channel_host_(gpu_channel_host), |
27 aborted_waiter_(true, false), | 27 aborted_waiter_(true, false), |
28 compositor_loop_async_waiter_(false, false), | 28 compositor_loop_async_waiter_(false, false), |
29 render_thread_async_waiter_(false, false) { | 29 render_thread_async_waiter_(false, false) { |
30 if (message_loop_->BelongsToCurrentThread()) { | 30 if (message_loop_->BelongsToCurrentThread()) { |
31 AsyncGetContext(context); | 31 AsyncGetContext(context); |
32 compositor_loop_async_waiter_.Reset(); | |
32 return; | 33 return; |
33 } | 34 } |
34 // Threaded compositor requires us to wait for the context to be acquired. | 35 // Threaded compositor requires us to wait for the context to be acquired. |
35 message_loop_->PostTask(FROM_HERE, base::Bind( | 36 message_loop_->PostTask(FROM_HERE, base::Bind( |
36 &RendererGpuVideoDecoderFactories::AsyncGetContext, | 37 &RendererGpuVideoDecoderFactories::AsyncGetContext, |
37 // Unretained to avoid ref/deref'ing |*this|, which is not yet stored in a | 38 // Unretained to avoid ref/deref'ing |*this|, which is not yet stored in a |
38 // scoped_refptr. Safe because the Wait() below keeps us alive until this | 39 // scoped_refptr. Safe because the Wait() below keeps us alive until this |
39 // task completes. | 40 // task completes. |
40 base::Unretained(this), | 41 base::Unretained(this), |
41 // OK to pass raw because the pointee is only deleted on the compositor | 42 // OK to pass raw because the pointee is only deleted on the compositor |
42 // thread, and only as the result of a PostTask from the render thread | 43 // thread, and only as the result of a PostTask from the render thread |
43 // which can only happen after this function returns, so our PostTask will | 44 // which can only happen after this function returns, so our PostTask will |
44 // run first. | 45 // run first. |
45 context)); | 46 context)); |
46 compositor_loop_async_waiter_.Wait(); | 47 compositor_loop_async_waiter_.Wait(); |
47 } | 48 } |
48 | 49 |
50 RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories() | |
51 : aborted_waiter_(true, false), | |
52 compositor_loop_async_waiter_(false, false), | |
53 render_thread_async_waiter_(false, false) {} | |
54 | |
55 scoped_refptr<RendererGpuVideoDecoderFactories> | |
56 RendererGpuVideoDecoderFactories::Clone() { | |
57 scoped_refptr<RendererGpuVideoDecoderFactories> factories = | |
58 new RendererGpuVideoDecoderFactories(); | |
59 factories->message_loop_ = message_loop_; | |
60 factories->gpu_channel_host_ = gpu_channel_host_; | |
61 factories->context_ = context_; | |
62 return factories; | |
63 } | |
64 | |
49 void RendererGpuVideoDecoderFactories::AsyncGetContext( | 65 void RendererGpuVideoDecoderFactories::AsyncGetContext( |
50 WebGraphicsContext3DCommandBufferImpl* context) { | 66 WebGraphicsContext3DCommandBufferImpl* context) { |
51 context_ = context->AsWeakPtr(); | 67 context_ = context->AsWeakPtr(); |
52 if (context_) { | 68 if (context_) { |
53 if (context_->makeContextCurrent()) { | 69 if (context_->makeContextCurrent()) { |
54 // Called once per media player, but is a no-op after the first one in | 70 // Called once per media player, but is a no-op after the first one in |
55 // each renderer. | 71 // each renderer. |
56 context_->insertEventMarkerEXT("GpuVDAContext3D"); | 72 context_->insertEventMarkerEXT("GpuVDAContext3D"); |
57 } | 73 } |
58 } | 74 } |
59 compositor_loop_async_waiter_.Signal(); | 75 compositor_loop_async_waiter_.Signal(); |
60 } | 76 } |
61 | 77 |
62 media::VideoDecodeAccelerator* | 78 media::VideoDecodeAccelerator* |
63 RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( | 79 RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( |
64 media::VideoCodecProfile profile, | 80 media::VideoCodecProfile profile, |
65 media::VideoDecodeAccelerator::Client* client) { | 81 media::VideoDecodeAccelerator::Client* client) { |
66 DCHECK(!message_loop_->BelongsToCurrentThread()); | 82 DCHECK(!message_loop_->BelongsToCurrentThread()); |
Ami GONE FROM CHROMIUM
2013/06/13 20:10:03
Why remove the sync path?
wuchengli
2013/06/18 16:11:23
This patchset uses a new thread as |message_loop_|
| |
67 // The VDA is returned in the vda_ member variable by the | 83 // The VDA is returned in the vda_ member variable by the |
68 // AsyncCreateVideoDecodeAccelerator() function. | 84 // AsyncCreateVideoDecodeAccelerator() function. |
69 message_loop_->PostTask(FROM_HERE, base::Bind( | 85 message_loop_->PostTask(FROM_HERE, base::Bind( |
70 &RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator, | 86 &RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator, |
71 this, profile, client)); | 87 this, profile, client)); |
72 | 88 |
73 base::WaitableEvent* objects[] = {&aborted_waiter_, | 89 base::WaitableEvent* objects[] = {&aborted_waiter_, |
74 &compositor_loop_async_waiter_}; | 90 &compositor_loop_async_waiter_}; |
75 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) { | 91 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) { |
76 // If we are aborting and the VDA is created by the | 92 // If we are aborting and the VDA is created by the |
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94 context_->GetCommandBufferProxy()->GetRouteID(), | 110 context_->GetCommandBufferProxy()->GetRouteID(), |
95 profile, client); | 111 profile, client); |
96 } | 112 } |
97 compositor_loop_async_waiter_.Signal(); | 113 compositor_loop_async_waiter_.Signal(); |
98 } | 114 } |
99 | 115 |
100 bool RendererGpuVideoDecoderFactories::CreateTextures( | 116 bool RendererGpuVideoDecoderFactories::CreateTextures( |
101 int32 count, const gfx::Size& size, | 117 int32 count, const gfx::Size& size, |
102 std::vector<uint32>* texture_ids, | 118 std::vector<uint32>* texture_ids, |
103 uint32 texture_target) { | 119 uint32 texture_target) { |
104 DCHECK(!message_loop_->BelongsToCurrentThread()); | 120 if (message_loop_->BelongsToCurrentThread()) { |
121 AsyncCreateTextures(count, size, texture_target); | |
122 texture_ids->swap(created_textures_); | |
123 compositor_loop_async_waiter_.Reset(); | |
124 return true; | |
125 } | |
105 message_loop_->PostTask(FROM_HERE, base::Bind( | 126 message_loop_->PostTask(FROM_HERE, base::Bind( |
106 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, | 127 &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
107 count, size, texture_target)); | 128 count, size, texture_target)); |
108 | 129 |
109 base::WaitableEvent* objects[] = {&aborted_waiter_, | 130 base::WaitableEvent* objects[] = {&aborted_waiter_, |
110 &compositor_loop_async_waiter_}; | 131 &compositor_loop_async_waiter_}; |
111 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | 132 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
112 return false; | 133 return false; |
113 texture_ids->swap(created_textures_); | 134 texture_ids->swap(created_textures_); |
114 return true; | 135 return true; |
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141 } | 162 } |
142 // We need a glFlush here to guarantee the decoder (in the GPU process) can | 163 // We need a glFlush here to guarantee the decoder (in the GPU process) can |
143 // use the texture ids we return here. Since textures are expected to be | 164 // use the texture ids we return here. Since textures are expected to be |
144 // reused, this should not be unacceptably expensive. | 165 // reused, this should not be unacceptably expensive. |
145 gles2->Flush(); | 166 gles2->Flush(); |
146 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 167 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
147 compositor_loop_async_waiter_.Signal(); | 168 compositor_loop_async_waiter_.Signal(); |
148 } | 169 } |
149 | 170 |
150 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { | 171 void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
151 DCHECK(!message_loop_->BelongsToCurrentThread()); | 172 if (message_loop_->BelongsToCurrentThread()) { |
173 AsyncDeleteTexture(texture_id); | |
174 return; | |
175 } | |
152 message_loop_->PostTask(FROM_HERE, base::Bind( | 176 message_loop_->PostTask(FROM_HERE, base::Bind( |
153 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); | 177 &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); |
154 } | 178 } |
155 | 179 |
156 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { | 180 void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { |
157 DCHECK(message_loop_->BelongsToCurrentThread()); | 181 DCHECK(message_loop_->BelongsToCurrentThread()); |
158 if (!context_) | 182 if (!context_) |
159 return; | 183 return; |
160 | 184 |
161 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); | 185 gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
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257 return aborted_waiter_.IsSignaled(); | 281 return aborted_waiter_.IsSignaled(); |
258 } | 282 } |
259 | 283 |
260 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { | 284 void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { |
261 // OK to release because Destroy() will delete the VDA instance. | 285 // OK to release because Destroy() will delete the VDA instance. |
262 if (vda_) | 286 if (vda_) |
263 vda_.release()->Destroy(); | 287 vda_.release()->Destroy(); |
264 } | 288 } |
265 | 289 |
266 } // namespace content | 290 } // namespace content |
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