Index: ui/gl/gpu_memory_buffer.h |
diff --git a/ui/gl/gpu_memory_buffer.h b/ui/gl/gpu_memory_buffer.h |
deleted file mode 100644 |
index 9780c97104728a8c18d9767ab4416137f0d7098e..0000000000000000000000000000000000000000 |
--- a/ui/gl/gpu_memory_buffer.h |
+++ /dev/null |
@@ -1,55 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_GL_GPU_MEMORY_BUFFER_H_ |
-#define UI_GL_GPU_MEMORY_BUFFER_H_ |
- |
-#include "base/basictypes.h" |
-#include "base/callback.h" |
-#include "base/memory/scoped_ptr.h" |
- |
-namespace gfx { |
-class Size; |
- |
-// Interface for creating and accessing a zero-copy GPU memory buffer. |
-// This design evolved from the generalization of GraphicBuffer API |
-// of Android framework. |
-// |
-// THREADING CONSIDERATIONS: |
-// |
-// This interface is thread-safe. However, multiple threads mapping |
-// a buffer for Write or ReadOrWrite simultaneously may result in undefined |
-// behavior and is not allowed. |
-class GpuMemoryBuffer { |
- public: |
- typedef base::Callback<scoped_ptr<gfx::GpuMemoryBuffer>(gfx::Size)> Creator; |
- enum AccessMode { |
- READ_ONLY, |
- WRITE_ONLY, |
- READ_OR_WRITE, |
- }; |
- |
- // Frees a previously allocated buffer. Freeing a buffer that is still |
- // mapped in any process is undefined behavior. |
- virtual ~GpuMemoryBuffer() {} |
- |
- // Maps the buffer so the client can write the bitmap data in |*vaddr| |
- // subsequently. This call may block, for instance if the hardware needs |
- // to finish rendering or if CPU caches need to be synchronized. |
- virtual void Map(AccessMode mode, void** vaddr) = 0; |
- |
- // Unmaps the buffer. Called after all changes to the buffer are |
- // completed. |
- virtual void Unmap() = 0; |
- |
- // Returns the native pointer for the buffer. |
- virtual void* GetNativeBuffer() = 0; |
- |
- // Returns the stride in pixels for the buffer. |
- virtual uint32 GetStride() = 0; |
-}; |
- |
-} // namespace gfx |
- |
-#endif // UI_GL_GPU_MEMORY_BUFFER_H_ |