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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkThreadPool_DEFINED | 8 #ifndef SkThreadPool_DEFINED |
9 #define SkThreadPool_DEFINED | 9 #define SkThreadPool_DEFINED |
10 | 10 |
11 #include "SkCondVar.h" | 11 #include "SkCondVar.h" |
12 #include "SkTDArray.h" | 12 #include "SkTDArray.h" |
13 #include "SkTInternalLList.h" | 13 #include "SkTInternalLList.h" |
14 | 14 |
15 class SkRunnable; | 15 class SkRunnable; |
16 class SkThread; | 16 class SkThread; |
17 | 17 |
18 class SkThreadPool { | 18 class SkThreadPool { |
19 | 19 |
20 public: | 20 public: |
21 /** | 21 /** |
22 * Create a threadpool with exactly count (>=0) threads. | 22 * Create a threadpool with count threads, or one thread per core if kThread
PerCore. |
23 */ | 23 */ |
| 24 static const int kThreadPerCore = -1; |
24 explicit SkThreadPool(int count); | 25 explicit SkThreadPool(int count); |
25 ~SkThreadPool(); | 26 ~SkThreadPool(); |
26 | 27 |
27 /** | 28 /** |
28 * Queues up an SkRunnable to run when a thread is available, or immediately
if | 29 * Queues up an SkRunnable to run when a thread is available, or immediately
if |
29 * count is 0. NULL is a safe no-op. Does not take ownership. | 30 * count is 0. NULL is a safe no-op. Does not take ownership. |
30 */ | 31 */ |
31 void add(SkRunnable*); | 32 void add(SkRunnable*); |
32 | 33 |
33 private: | 34 private: |
34 struct LinkedRunnable { | 35 struct LinkedRunnable { |
35 // Unowned pointer. | 36 // Unowned pointer. |
36 SkRunnable* fRunnable; | 37 SkRunnable* fRunnable; |
37 | 38 |
38 private: | 39 private: |
39 SK_DECLARE_INTERNAL_LLIST_INTERFACE(LinkedRunnable); | 40 SK_DECLARE_INTERNAL_LLIST_INTERFACE(LinkedRunnable); |
40 }; | 41 }; |
41 | 42 |
42 SkTInternalLList<LinkedRunnable> fQueue; | 43 SkTInternalLList<LinkedRunnable> fQueue; |
43 SkCondVar fReady; | 44 SkCondVar fReady; |
44 SkTDArray<SkThread*> fThreads; | 45 SkTDArray<SkThread*> fThreads; |
45 bool fDone; | 46 bool fDone; |
46 | 47 |
47 static void Loop(void*); // Static because we pass in this. | 48 static void Loop(void*); // Static because we pass in this. |
48 }; | 49 }; |
49 | 50 |
50 #endif | 51 #endif |
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