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Unified Diff: ui/gl/gl_context_egl.cc

Issue 13852023: Reland "gpu: Fix Vivante's "hisilicon" GPUs" (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@HUAWEI_revert
Patch Set: Created 7 years, 8 months ago
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Index: ui/gl/gl_context_egl.cc
diff --git a/ui/gl/gl_context_egl.cc b/ui/gl/gl_context_egl.cc
index 52c60e25e8902889995328672bd866fee7a2cdee..196438cc3bc0f5608bfe6011618416f2c2c6e684 100644
--- a/ui/gl/gl_context_egl.cc
+++ b/ui/gl/gl_context_egl.cc
@@ -28,7 +28,8 @@ GLContextEGL::GLContextEGL(GLShareGroup* share_group)
: GLContext(share_group),
context_(NULL),
display_(NULL),
- config_(NULL) {
+ config_(NULL),
+ recreate_surface_on_makecurrent_(false) {
}
bool GLContextEGL::Initialize(
@@ -112,6 +113,11 @@ bool GLContextEGL::MakeCurrent(GLSurface* surface) {
return false;
}
+#if defined(OS_ANDROID)
+ if (!RecreateSurfaceIfNeeded(surface))
+ return false;
+#endif
+
if (!surface->OnMakeCurrent(this)) {
LOG(ERROR) << "Could not make current.";
return false;
@@ -121,6 +127,46 @@ bool GLContextEGL::MakeCurrent(GLSurface* surface) {
return true;
}
+void GLContextEGL::SetRecreateSurfaceOnMakeCurrent() {
+ recreate_surface_on_makecurrent_ = true;
+}
+
+bool GLContextEGL::RecreateSurfaceIfNeeded(GLSurface* surface) {
+ if (!recreate_surface_on_makecurrent_ ||
+ !surface ||
+ surface->IsOffscreen() ||
+ surface->GetBackingFrameBufferObject())
+ return true;
+
+ // This is specifically needed for Vivante GPU's on Android.
+ // A native view surface will not be configured correctly
+ // unless we do all of the following steps after making the
+ // surface current.
+ GLint fbo = 0;
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo);
+ glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
+
+ eglMakeCurrent(display_,
+ EGL_NO_SURFACE,
+ EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ if (!surface->Recreate()) {
+ LOG(ERROR) << "Failed to recreate surface";
+ return false;
+ }
+ if (!eglMakeCurrent(display_,
+ surface->GetHandle(),
+ surface->GetHandle(),
+ context_)) {
+ LOG(ERROR) << "eglMakeCurrent failed with error "
+ << GetLastEGLErrorString();
+ return false;
+ }
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
+ return true;
+}
+
void GLContextEGL::ReleaseCurrent(GLSurface* surface) {
if (!IsCurrent(surface))
return;

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