| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
|
| index 0bbb3eb7e57da600548aaae91478a8645108967d..a50ea1f4d896a59ab04ea585dcf1b4b275c7029d 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
|
| @@ -338,10 +338,14 @@ typedef long long GLint64;
|
| void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
|
| void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
|
| void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
| - void uniform1uiv(WebGLUniformLocation? location, sequence<GLuint> value);
|
| - void uniform2uiv(WebGLUniformLocation? location, sequence<GLuint> value);
|
| - void uniform3uiv(WebGLUniformLocation? location, sequence<GLuint> value);
|
| - void uniform4uiv(WebGLUniformLocation? location, sequence<GLuint> value);
|
| + void uniform1uiv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Uint32Array v);
|
| + void uniform1uiv(WebGLUniformLocation? location, sequence<GLuint> v);
|
| + void uniform2uiv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Uint32Array v);
|
| + void uniform2uiv(WebGLUniformLocation? location, sequence<GLuint> v);
|
| + void uniform3uiv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Uint32Array v);
|
| + void uniform3uiv(WebGLUniformLocation? location, sequence<GLuint> v);
|
| + void uniform4uiv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Uint32Array v);
|
| + void uniform4uiv(WebGLUniformLocation? location, sequence<GLuint> v);
|
| void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
|
| void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
|
| void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
|
|
|