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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl

Issue 1379863003: Added overloads of uniform[1234]uiv taking Uint32Array to match spec. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 3 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
index 0bbb3eb7e57da600548aaae91478a8645108967d..a50ea1f4d896a59ab04ea585dcf1b4b275c7029d 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
@@ -338,10 +338,14 @@ typedef long long GLint64;
void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- void uniform1uiv(WebGLUniformLocation? location, sequence<GLuint> value);
- void uniform2uiv(WebGLUniformLocation? location, sequence<GLuint> value);
- void uniform3uiv(WebGLUniformLocation? location, sequence<GLuint> value);
- void uniform4uiv(WebGLUniformLocation? location, sequence<GLuint> value);
+ void uniform1uiv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Uint32Array v);
+ void uniform1uiv(WebGLUniformLocation? location, sequence<GLuint> v);
+ void uniform2uiv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Uint32Array v);
+ void uniform2uiv(WebGLUniformLocation? location, sequence<GLuint> v);
+ void uniform3uiv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Uint32Array v);
+ void uniform3uiv(WebGLUniformLocation? location, sequence<GLuint> v);
+ void uniform4uiv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Uint32Array v);
+ void uniform4uiv(WebGLUniformLocation? location, sequence<GLuint> v);
void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);

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