| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
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| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
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| index fcbb82ee23819ffac31ab531099e79fb34915ae7..e9ae9ea423ad15664691a1647f7fb3209f171564 100644
 | 
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
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| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
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| @@ -63,9 +63,13 @@ public:
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|      void uniform2ui(const WebGLUniformLocation*, GLuint, GLuint);
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|      void uniform3ui(const WebGLUniformLocation*, GLuint, GLuint, GLuint);
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|      void uniform4ui(const WebGLUniformLocation*, GLuint, GLuint, GLuint, GLuint);
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| +    void uniform1uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
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|      void uniform1uiv(const WebGLUniformLocation*, Vector<GLuint>&);
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| +    void uniform2uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
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|      void uniform2uiv(const WebGLUniformLocation*, Vector<GLuint>&);
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| +    void uniform3uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
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|      void uniform3uiv(const WebGLUniformLocation*, Vector<GLuint>&);
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| +    void uniform4uiv(const WebGLUniformLocation*, const FlexibleUint32ArrayView&);
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|      void uniform4uiv(const WebGLUniformLocation*, Vector<GLuint>&);
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|      void uniformMatrix2x3fv(const WebGLUniformLocation*, GLboolean, DOMFloat32Array*);
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|      void uniformMatrix2x3fv(const WebGLUniformLocation*, GLboolean, Vector<GLfloat>&);
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| 
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