Index: content/browser/gpu/shader_disk_cache.cc |
diff --git a/content/browser/gpu/shader_disk_cache.cc b/content/browser/gpu/shader_disk_cache.cc |
index d1ceef4201df929a60becf99f4c44beb0f65264b..621d7d533fa5371a5607455b9a1371e01377411c 100644 |
--- a/content/browser/gpu/shader_disk_cache.cc |
+++ b/content/browser/gpu/shader_disk_cache.cc |
@@ -573,15 +573,8 @@ void ShaderDiskCache::CacheCreatedCallback(int rv) { |
LOG(ERROR) << "Shader Cache Creation failed: " << rv; |
return; |
} |
- cache_available_ = true; |
- |
helper_ = new ShaderDiskReadHelper(AsWeakPtr(), host_id_); |
helper_->LoadCache(); |
- |
- if (!available_callback_.is_null()) { |
- available_callback_.Run(net::OK); |
- available_callback_.Reset(); |
- } |
} |
void ShaderDiskCache::EntryComplete(void* entry) { |
@@ -593,6 +586,15 @@ void ShaderDiskCache::EntryComplete(void* entry) { |
void ShaderDiskCache::ReadComplete() { |
helper_ = NULL; |
+ |
+ // The cache is considered available after we have finished reading any |
+ // of the old cache values off disk. This prevents a potential race where we |
+ // are reading from disk and execute a cache clear at the same time. |
+ cache_available_ = true; |
+ if (!available_callback_.is_null()) { |
+ available_callback_.Run(net::OK); |
+ available_callback_.Reset(); |
+ } |
} |
int ShaderDiskCache::SetCacheCompleteCallback( |