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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BASE_SYNCHRONIZATION_LOCK_H_ | 5 #ifndef BASE_SYNCHRONIZATION_LOCK_H_ |
6 #define BASE_SYNCHRONIZATION_LOCK_H_ | 6 #define BASE_SYNCHRONIZATION_LOCK_H_ |
7 | 7 |
8 #include "base/base_export.h" | 8 #include "base/base_export.h" |
9 #include "base/synchronization/lock_impl.h" | 9 #include "base/synchronization/lock_impl.h" |
10 #include "base/threading/platform_thread.h" | 10 #include "base/threading/platform_thread.h" |
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25 // If the lock is not held, take it and return true. If the lock is already | 25 // If the lock is not held, take it and return true. If the lock is already |
26 // held by another thread, immediately return false. This must not be called | 26 // held by another thread, immediately return false. This must not be called |
27 // by a thread already holding the lock (what happens is undefined and an | 27 // by a thread already holding the lock (what happens is undefined and an |
28 // assertion may fail). | 28 // assertion may fail). |
29 bool Try() { return lock_.Try(); } | 29 bool Try() { return lock_.Try(); } |
30 | 30 |
31 // Null implementation if not debug. | 31 // Null implementation if not debug. |
32 void AssertAcquired() const {} | 32 void AssertAcquired() const {} |
33 #else | 33 #else |
34 Lock(); | 34 Lock(); |
35 ~Lock() {} | 35 ~Lock(); |
36 | 36 |
37 // NOTE: Although windows critical sections support recursive locks, we do not | 37 // NOTE: Although windows critical sections support recursive locks, we do not |
38 // allow this, and we will commonly fire a DCHECK() if a thread attempts to | 38 // allow this, and we will commonly fire a DCHECK() if a thread attempts to |
39 // acquire the lock a second time (while already holding it). | 39 // acquire the lock a second time (while already holding it). |
40 void Acquire() { | 40 void Acquire() { |
41 lock_.Lock(); | 41 lock_.Lock(); |
42 CheckUnheldAndMark(); | 42 CheckUnheldAndMark(); |
43 } | 43 } |
44 void Release() { | 44 void Release() { |
45 CheckHeldAndUnmark(); | 45 CheckHeldAndUnmark(); |
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125 } | 125 } |
126 | 126 |
127 private: | 127 private: |
128 Lock& lock_; | 128 Lock& lock_; |
129 DISALLOW_COPY_AND_ASSIGN(AutoUnlock); | 129 DISALLOW_COPY_AND_ASSIGN(AutoUnlock); |
130 }; | 130 }; |
131 | 131 |
132 } // namespace base | 132 } // namespace base |
133 | 133 |
134 #endif // BASE_SYNCHRONIZATION_LOCK_H_ | 134 #endif // BASE_SYNCHRONIZATION_LOCK_H_ |
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